public override void DoBeforeEntering() { //entity.CanMovement = true; EntityEventFactory.PlayAnimation(entity, "run"); }
public override void DoBeforeEntering() { //entity.CanMovement = true; EntityEventFactory.PlayAnimation(entity, AnimationNameConst.IDLE); }
public override void DoBeforeEntering() { EntityEventFactory.PlayAnimation(entity, AnimationNameConst.DIE); }
public override void DoBeforeEntering() { //entity.CanMovement = false; _hurt_time = 0; EntityEventFactory.PlayAnimation(entity, AnimationNameConst.HIT); }