// Token: 0x06000038 RID: 56 RVA: 0x0000227B File Offset: 0x0000047B private static bool Prefix(EntityCreationController __instance, BlueprintUnit unit, Vector3 position, Quaternion rotation, SceneEntitiesState state, ref UnitEntityData __result) { if (unit == null) { Main.DebugLog("Trying to spawn null unit"); return(true); } if (unit.CustomizationPreset != null) { // Main.DebugLog("a"); UnitCustomizationVariation unitCustomizationVariation; #if DEBUG /*if (!first) * { * unitCustomizationVariation = unit.CustomizationPreset.SelectVariation(unit, null); * * * } * else * { * unitCustomizationVariation = Main.preset; * }*/ #endif unitCustomizationVariation = unit.CustomizationPreset.SelectVariation(unit, null); if (unitCustomizationVariation == null) { // Main.DebugLog($"Failed to select customization variation for unit {unit.name} (preset = {unit.CustomizationPreset.name})"); if (Main.allVariations == null || Main.allVariations.Count() == 0) { Main.Init(); } if (Main.allVariations.ContainsKey(unit.Prefab)) { //ucv.Prefab == blueprintUnit.Prefab Main.preset = Main.allVariations[unit.Prefab]; // Main.DebugLog(Main.preset.Prefab.AssetId); } else { Main.notRandom = true; } UnitEntityView prefab2 = unit.Prefab.Load(false); // Main.DebugLog("g"); __result = __instance.SpawnUnit(unit, prefab2, position, rotation, state); return(false); } /* * if (unitCustomizationVariation == null) * { * * List<UnitCustomizationPreset> presets = ResourcesLibrary.GetBlueprints<UnitCustomizationPreset>().ToList(); * * foreach (UnitCustomizationPreset preset in presets.Where(x => x.name != unit.CustomizationPreset.name)) * { * * unitCustomizationVariation = preset.SelectVariation(unit, null); * * if (unitCustomizationVariation != null) * { * break; * } * * } * * * * } */ Main.preset = unitCustomizationVariation; BlueprintUnitAsksList voice = unit.CustomizationPreset.SelectVoice(unitCustomizationVariation.Gender); // Main.DebugLog("c"); bool leftHanded = unit.CustomizationPreset.SelectLeftHanded(); // Main.DebugLog("d"); using (unitCustomizationVariation.CreateSpawningData(voice, leftHanded)) { // Main.DebugLog("e"); UnitEntityView prefab = unitCustomizationVariation.Prefab.Load(false); // Main.DebugLog("Spawn1: "+prefab.name); // Main.DebugLog("f"); __result = __instance.SpawnUnit(unit, prefab, position, rotation, state); return(false); } } else { Main.notRandom = true; // Main.DebugLog("NO CUSTOMPRESET!!!"); } UnitEntityView prefab3 = unit.Prefab.Load(false); // Main.DebugLog("g"); __result = __instance.SpawnUnit(unit, prefab3, position, rotation, state); return(false); }
// Token: 0x06000038 RID: 56 RVA: 0x0000227B File Offset: 0x0000047B private static bool Prefix(EntityCreationController __instance, BlueprintUnit unit, UnitEntityView prefab, Vector3 position, Quaternion rotation, SceneEntitiesState state, ref UnitEntityData __result) { if (!Main.modEnabled) { return(true); } if (unit == null) { Main.DebugLog("Trying to spawn null unit."); return(false); } if (prefab == null) { Main.DebugLog("Trying to spawn unit without prefab"); return(false); } // Main.DebugLog("SpawnUnit() - " + unit.CharacterName + " - " + unit.name + " - " + unit.AssetGuid); prefab.UniqueId = Guid.NewGuid().ToString(); UnitEntityView unitEntityView = UnityEngine.Object.Instantiate <UnitEntityView>(prefab, position, rotation); // string texfullpath = ""; //if (!string.IsNullOrEmpty(__instance.Descriptor.CustomPrefabGuid)) if (unit.CustomizationPreset != null) { // texfullpath = Main.randomPool(unit, ""); } //unitEntityView = Main.unitEntityViewTexReplacer(unitEntityView, texfullpath); /* * string origtexname = ""; * string texfullpath = ""; * * * if (unitEntityView.GetComponentsInChildren<SkinnedMeshRenderer>().Count() > 0) * { * foreach (SkinnedMeshRenderer smr in unitEntityView.GetComponentsInChildren<SkinnedMeshRenderer>()) * { * * if (smr.material != null && !string.IsNullOrEmpty(smr.material?.mainTexture?.name)) * { * * if (Main.texOnDiskInfoList == null || Main.texOnDiskInfoList.Count() == 0) * { * Main.Init(); * } * * if (Main.texOnDiskInfoList.Keys.Any(key => key.Contains(!string.IsNullOrEmpty(smr.material?.mainTexture?.name) ? smr.material?.mainTexture?.name : "noname"))) * { * * texfullpath = Path.Combine(Main.hqTexPath, smr.material.mainTexture.name + ".png"); * * origtexname = smr.material.mainTexture.name; * * * break; * } * * } * * } * * * if (!string.IsNullOrEmpty(texfullpath) && !string.IsNullOrEmpty(origtexname)) * { * * try * { * byte[] array = File.ReadAllBytes(texfullpath); * Vector2Int v2 = Main.texOnDiskInfoList[texfullpath]; * * Texture2D texture2D = new Texture2D(v2.x, v2.y, TextureFormat.ARGB32, false); * texture2D.filterMode = FilterMode.Point; * * texture2D.anisoLevel = 9; * ImageConversion.LoadImage(texture2D, array); * * RenderTexture renderTex = RenderTexture.GetTemporary( * texture2D.width, * texture2D.height, * 32, * RenderTextureFormat.ARGB32, * RenderTextureReadWrite.sRGB); * * renderTex.antiAliasing = 8; * renderTex.anisoLevel = 9; * * renderTex.filterMode = FilterMode.Trilinear; * Graphics.Blit(texture2D, renderTex); * RenderTexture previous = RenderTexture.active; * RenderTexture.active = renderTex; * * Texture2D readableText = new Texture2D(texture2D.width, texture2D.height); * readableText.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0); * readableText.Apply(); * RenderTexture.active = previous; * RenderTexture.ReleaseTemporary(renderTex); * * * if (texture2D != null) * { * * string tname = ""; * * unitEntityView.GetComponentsInChildren<SkinnedMeshRenderer>().First(x => ((tname = x.material.mainTexture.name) == origtexname)).material.mainTexture = readableText; * } * } * catch (Exception x) { Main.DebugLog(x.ToString()); } * } * } * else { Main.DebugLog("no renderers in unitentityview"); } */ unitEntityView.Blueprint = unit; __result = (UnitEntityData)__instance.SpawnEntityWithView(unitEntityView, state); return(false); }
// Token: 0x06000038 RID: 56 RVA: 0x0000227B File Offset: 0x0000047B private static bool Prefix(EntityCreationController __instance, BlueprintUnit unit, UnitEntityView prefab, Vector3 position, Quaternion rotation, SceneEntitiesState state, ref UnitEntityData __result) { /* if (!Main.first) * { * return true; * }*/ if (unit == null) { Main.DebugLog("Trying to spawn null unit."); // Main.OrigTexName = null; // Main.ReadableText = null; Main.preset = null; Main.notRandom = false; return(true); } if (prefab == null) { Main.DebugLog("Trying to spawn unit without prefab"); // Main.OrigTexName = null; // Main.ReadableText = null; Main.preset = null; Main.notRandom = false; return(true); } Main.DebugLog("SpawnUnit() - " + unit.CharacterName + " - " + unit.name + " - " + unit.AssetGuid); prefab.UniqueId = Guid.NewGuid().ToString(); bool isprefab = false; //if (prefab.Renderers !=null && prefab.Renderers.Count() > 0) if (prefab.GetComponentsInChildren <Component>().Count() > 0) { //prefab.Renderers.ForEach(x => Main.DebugLog("tex? "+x.material?.mainTexture?.name)); isprefab = true; //prefab.GetComponentsInChildren<SkinnedMeshRenderer>().ToList().ForEach(x => Main.DebugLog("tex? " + x.material?.mainTexture?.name)); Tuple <string, string> result2 = new Tuple <string, string>("", ""); //if (!string.IsNullOrEmpty(__instance.Descriptor.CustomPrefabGuid)) // if (unit.CustomizationPreset != null || Main.customPrefabUnits.ContainsKey(unit.name)) // { result2 = Main.randomPool(unit, prefab); // } prefab = Main.unitEntityViewTexReplacer(prefab, result2.Item1, result2.Item2); } else { Main.DebugLog("noren"); } //var named = (first: "one", second: "two"); UnitEntityView unitEntityView = UnityEngine.Object.Instantiate <UnitEntityView>(prefab, position, rotation); if (!isprefab) { Tuple <string, string> result = new Tuple <string, string>("", ""); //if (!string.IsNullOrEmpty(__instance.Descriptor.CustomPrefabGuid)) // if (unit.CustomizationPreset != null || Main.customPrefabUnits.ContainsKey(unit.name)) // { result = Main.randomPool(unit, unitEntityView); // } unitEntityView = Main.unitEntityViewTexReplacer(unitEntityView, result.Item1, result.Item2); } // unitEntityView.Destroy(); #if DEBUG Main.DebugLog("SpawnUnit(): Main.OrigTexName: " + Main.OrigTexName); if (unit.AddFacts.Length > 0) { Array.Clear(unit.AddFacts, 0, unit.AddFacts.Length); } #endif unitEntityView.Blueprint = unit; __result = (UnitEntityData)__instance.SpawnEntityWithView(unitEntityView, state); /* * if (__result.View.CharacterAvatar != null) * { * * if (__result.View.CharacterAvatar != null && __result.View.CharacterAvatar.BakedCharacter != null && __result.View.CharacterAvatar.BakedCharacter.RendererDescriptions.Count() > 0 && __result.View.CharacterAvatar.BakedCharacter.RendererDescriptions.Any(x => (x.Material?.mainTexture?.width < 500 || x.Material?.mainTexture?.height < 500) && x.Material?.mainTexture?.name == Main.OrigTexName)) * { * Main.DebugLog("SpawnUnit/ after SpawnEntityView CHARAVATAR TRIGGERED"); * foreach (RendererDescription rd in __result.View.CharacterAvatar.BakedCharacter.RendererDescriptions) * { * if (rd.Material?.mainTexture?.name == Main.OrigTexName) * { * rd.Material.mainTexture = Main.ReadableText; * rd.Material.mainTexture.name = Main.OrigTexName; * } * * } * * } * * } * Main.OrigTexName = null; */ // Main.ReadableText = null; Main.preset = null; Main.notRandom = false; return(false); }