示例#1
0
 protected override void Configure(EntityConfigurator <ReactionRole> configurator)
 {
     configurator
     .Has(e => e.HasOne(p => p.OwningServer).WithMany(p => p.RoleReactions).OnDelete(DeleteBehavior.Cascade))
     .Has(e => e.Property(p => p.EmoteName).IsRequired())
     .Has(e => e.Property(p => p.RoleId).IsRequired())
     .Has(e => e.Property(p => p.MessageId).IsRequired())
     .Has(e => e.Property(p => p.ChannelId).IsRequired());
 }
示例#2
0
 private void MakeEntityIntoDrowner(EntityConfigurator drowner)
 {
     drowner.WithComponent(new Renders('D', ConsoleColor.DarkYellow))
     .WithComponent(new IsActor(ActorType.Monster))
     .WithComponent(new HasAi(new DrownerAi()))
     .WithComponent(new KilledBy(ActorType.Witcher))
     .WithComponent(new HasName($"Drowner {drowner.Entity.Id}"))
     .WithComponent(new Talks(Logger.AddLog).RandomlySay(Talks.DrownerSpeaks, 0.01));
 }
示例#3
0
 protected override void Configure(EntityConfigurator <MonitoredStream> configurator)
 {
     configurator
     .Has(e => e.HasOne(p => p.OwningServer).WithMany(p => p.MonitoredStreams)
          .OnDelete(DeleteBehavior.Cascade))
     .Has(e => e.Property(p => p.NotificationTemplate).IsRequired())
     .Has(e => e.Property(p => p.StreamName))
     .Has(e => e.Property(p => p.NotificationRoleIds).HasConversion(
              v => JsonSerializer.Serialize(v, null),
              v => JsonSerializer.Deserialize <List <ulong> >(v, null)));
 }
示例#4
0
 protected override void Configure(EntityConfigurator <DiscordServerConfiguration> configurator)
 {
     configurator
     .Has(e => e.HasMany(p => p.MonitoredStreams).WithOne(p => p.OwningServer))
     .Has(e => e.HasMany(p => p.RoleReactions).WithOne(p => p.OwningServer))
     .Has(e => e.Property(p => p.ServerId).IsRequired())
     .Has(e => e.Property(p => p.LogLevel))
     .Has(e => e.Property(p => p.ServerLogChannelId))
     .Has(e => e.Property(p => p.StreamNotificationChannelId))
     .Has(e => e.Ignore(p => p.RuleMessageIds));     //TODO ignored for now
 }
示例#5
0
 private void MakeEntityIntoTree(EntityConfigurator tree)
 {
     tree.WithComponent(new IsActor(ActorType.Tree)).WithComponent(new Renders('T', ConsoleColor.DarkGreen));
 }