public void SetName(Entity entity, string name) { switch (Type) { case EntityManagerType.ENTITY_MANAGER: #if UNITY_EDITOR EntityManager.SetName(entity, name); #else EntityManager.AddComponentData(entity, new SetName { Value = new FixedString64(name) }); #endif return; case EntityManagerType.ENTITY_COMMAND_BUFFER: case EntityManagerType.ENTITY_MANAGER_AND_COMMAND_BUFFER: EntityCommandBuffer.AddComponent(entity, new SetName { Value = new FixedString64(name) }); return; case EntityManagerType.ENTITY_COMMAND_BUFFER_CONCURRENT: EntityCommandBufferConcurrent.AddComponent(EntityCommandBufferJobIndex, entity, new SetName { Value = new FixedString64(name) }); return; } throw new NotImplementedException(); }
public void AddComponent <T>(Entity entity) where T : struct, IComponentData { switch (Type) { case EntityManagerType.ENTITY_MANAGER: EntityManager.AddComponent <T>(entity); return; case EntityManagerType.ENTITY_COMMAND_BUFFER: EntityCommandBuffer.AddComponent <T>(entity); return; case EntityManagerType.ENTITY_COMMAND_BUFFER_CONCURRENT: EntityCommandBufferConcurrent.AddComponent <T>(EntityCommandBufferJobIndex, entity); return; } throw new NotImplementedException(); }