public void Execute(int index, Entity requestEntity, ref ReceiveRpcCommandRequestComponent reqSrc) { CommandBuffer.AddComponent <NetworkStreamInGame>(index, reqSrc.SourceConnection); CommandBuffer.DestroyEntity(index, requestEntity); EnqueueClientConnectedEventJobPart.EventData.ConnectionEntity = reqSrc.SourceConnection; EnqueueClientConnectedEventJobPart.Execute(); CommandBuffer.CreateRpcRequest(index, new ConfirmConnectionRequest(), reqSrc.SourceConnection); }
public void Execute() { Buffer.CreateRpcRequest(0, new TestRpc1(), TargetConnection); }