protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); var entity = defaultPool.CreateEntity(); entity.AddComponent <SayHelloWorldComponent>(); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); var viewEntity = defaultPool.CreateEntity(); viewEntity.AddComponents(new CustomViewComponent(), new PlayerControlledComponent(), new CameraFollowsComponent()); }
protected override void ApplicationStarted() { _componentTypeLookup = Container.Resolve <IComponentTypeLookup>(); _componentDatabase = Container.Resolve <IComponentDatabase>(); _batchBuilderFactory = Container.Resolve <IBatchBuilderFactory>(); _referenceBatchBuilderFactory = Container.Resolve <IReferenceBatchBuilderFactory>(); _collection = EntityCollectionManager.GetCollection(); ClassComponent1TypeId = _componentTypeLookup.GetComponentType(typeof(ClassComponent)); ClassComponent2TypeId = _componentTypeLookup.GetComponentType(typeof(ClassComponent2)); StructComponent1TypeId = _componentTypeLookup.GetComponentType(typeof(StructComponent)); StructComponent2TypeId = _componentTypeLookup.GetComponentType(typeof(StructComponent2)); var name = GetType().Name; Console.WriteLine($"{name} - {Description}"); var timer = Stopwatch.StartNew(); SetupEntities(); timer.Stop(); Console.WriteLine($"{name} - Setting up {EntityCount} entities in {timer.ElapsedMilliseconds}ms"); timer.Reset(); timer.Start(); for (var update = 0; update < SimulatedUpdates; update++) { RunProcess(); } timer.Stop(); var totalProcessTime = TimeSpan.FromMilliseconds(timer.ElapsedMilliseconds); Console.WriteLine($"{name} - Simulating {SimulatedUpdates} updates - Processing {EntityCount} entities in {totalProcessTime.TotalMilliseconds}ms"); Console.WriteLine(); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); defaultPool.CreateEntity(new PlayerBlueprint("Player One")); defaultPool.CreateEntity(new PlayerBlueprint("Player Two", 150.0f)); }
//protected override void StartSystems() //{ // this.BindAllSystemsWithinApplicationScope(); // this.StartAllBoundSystems(); //} protected override void ApplicationStarted() { defaultCollection = EntityCollectionManager.GetCollection(); var levelBlueprint = new LevelBlueprint(); var levelEntity = defaultCollection.CreateEntity(levelBlueprint); var player = defaultCollection.CreateEntity(new PlayerBlueprint(_gameConfiguration.StartingFoodPoints)); var playerView = player.GetComponent <ViewComponent>(); var playerComponent = player.GetComponent <PlayerComponent>(); var levelComponent = levelEntity.GetComponent <LevelComponent>(); levelComponent.Level.DistinctUntilChanged() .Subscribe(x => { var gameObject = playerView.View as GameObject; gameObject.transform.position = Vector3.zero; SetupLevel(levelComponent); }); EventSystem.Receive <PlayerKilledEvent>() .Delay(TimeSpan.FromSeconds(_gameConfiguration.IntroLength)) .Subscribe(x => { levelBlueprint.UpdateLevel(levelComponent, 1); playerComponent.Food.Value = _gameConfiguration.StartingFoodPoints; SetupLevel(levelComponent); }); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); var entity = defaultPool.CreateEntity(); entity.AddComponents(new ViewComponent()); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); _enemy = defaultPool.CreateEntity(new EnemyBlueprint(100)); HandleInput(); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); var entity = defaultPool.CreateEntity(); var existingGameObject = GameObject.Find("ExistingGameObject"); existingGameObject.LinkEntity(entity, defaultPool); }
protected override void ApplicationStarted() { var collection = EntityCollectionManager.GetCollection(); for (var i = 0; i < _cubeCount; i++) { var viewEntity = collection.CreateEntity(); viewEntity.AddComponents(new ViewComponent(), new RandomColorComponent()); } }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); // create 5k entities for (var i = 0; i < 4000; i++) { var entity = defaultPool.CreateEntity(); entity.AddComponents(new Component1(), new Component2(), new Component3()); } }
protected override void ApplicationStarted() { var collection = EntityCollectionManager.GetCollection(); var entity = collection.CreateEntity(); var helloComponent = new SayHelloComponent { Name = "Bob" }; entity.AddComponent(helloComponent); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); var entity = defaultPool.CreateEntity(); var canTalkComponent = new CanTalkComponent { Message = "Hello world" }; entity.AddComponents(canTalkComponent); HandleInput(); }
protected override void ApplicationStarted() { var blueprint = new MoveableBlueprint(); var defaultPool = EntityCollectionManager.GetCollection(); for (var i = 0; i < _entityCount; i++) { defaultPool.CreateEntity(blueprint); } HandleInput(); }
protected override void ApplicationStarted() { var collection = EntityCollectionManager.GetCollection(); for (var i = 0; i < _cubeCount; i++) { var viewEntity = collection.CreateEntity(); viewEntity.AddComponents(new ViewComponent(), new RandomColorComponent()); } var group = EntityCollectionManager.GetObservableGroup(new Group(typeof(ViewComponent), typeof(RandomColorComponent))); Debug.Log($"There are {group.Count} entities out of {collection.Count} matching"); }
protected override void ApplicationStarted() { _collection = EntityCollectionManager.GetCollection(); _system = new ExampleReactToGroupSystem(); for (var i = 0; i < EntityCount; i++) { var entity = _collection.CreateEntity(); entity.AddComponents(new SimpleReadComponent(), new SimpleWriteComponent()); } RunSingleThread(); RunMultiThreaded(); }
protected override void ApplicationStarted() { var entityCollection = EntityCollectionManager.GetCollection(); var cubeEntity = entityCollection.CreateEntity(); cubeEntity.AddComponent <ViewComponent>(); cubeEntity.AddComponent <CubeComponent>(); var sphereEntity = entityCollection.CreateEntity(); sphereEntity.AddComponent <ViewComponent>(); sphereEntity.AddComponent <SphereComponent>(); }
protected override void ApplicationStarted() { var defaultPool = EntityCollectionManager.GetCollection(); defaultPool.CreateEntity(new CharacterBlueprint("Bob", 200)); defaultPool.CreateEntity(new CharacterBlueprint("Tom", 150)); defaultPool.CreateEntity(new CharacterBlueprint("Rolf", 150)); defaultPool.CreateEntity(new CharacterBlueprint("Mez", 100)); defaultPool.CreateEntity(new CharacterBlueprint("TP", 1000)); defaultPool.CreateEntity(new CharacterBlueprint("MasterChief", 100)); defaultPool.CreateEntity(new CharacterBlueprint("Weakling", 20)); HandleInput(); }
protected override void ApplicationStarted() { Observable.Start(() => { var defaultPool = EntityCollectionManager.GetCollection(); // create 5k entities for (var i = 0; i < 50000; i++) { var entity = defaultPool.CreateEntity(); entity.AddComponents(new Component1(), new Component2(), new Component3()); } }, EcsScheduler.EventLoopScheduler); }
protected override void ApplicationStarted() { var collection = EntityCollectionManager.GetCollection(); var stopwatch = new Stopwatch(); stopwatch.Start(); for (var i = 0; i < EntityCount; i++) { var entity = collection.CreateEntity(); entity.AddComponents(new SimpleReadComponent(), new SimpleWriteComponent()); } stopwatch.Stop(); Console.WriteLine($"Finished In: {stopwatch.ElapsedMilliseconds}ms"); }
protected override IDependencyContainer DependencyContainer => new NinjectDependencyContainer();//throw new NotImplementedException(); protected override void ApplicationStarted() { RegisterAllBoundSystems(); var defaultPool = EntityCollectionManager.GetCollection(); var _enemy = defaultPool.CreateEntity(); _enemy.AddComponent <mjsg.CS_Script>(); ReadAllSettings(); Console.Title = ConfigurationManager.AppSettings["Name"]; //LogManager.Configuration = new XmlLoggingConfiguration("NLog.config"); //// var config = LogManager.Configuration;// new LoggingConfiguration(); //var consoleTarget = new ColoredConsoleTarget("target12") //{ // Layout = @"${date:format=HH\:mm\:ss} ${level} ${message} ${exception}" //}; //LogManager.Configuration.AddTarget(consoleTarget); ////var fileTarget = new FileTarget("target2") ////{ //// FileName = "${basedir}/file.txt", //// Layout = "${longdate} ${level} ${message} ${exception}" ////}; ////config.AddTarget(fileTarget); ////config.AddRuleForOneLevel(LogLevel.Error, fileTarget); // only errors to file //LogManager.Configuration.AddRuleForAllLevels(consoleTarget); // all to console ////LogManager.Configuration = config; //Logger logger = LogManager.GetLogger("Name.Space.Class2"); //logger.Trace("trace log message"); //logger.Debug("debug log message"); //logger.Info("info log message"); //logger.Warn("warn log message"); //logger.Error(CharFormat); //logger.Fatal(fas); // TNet.Log.TraceLog.WriteError("fafa"); TNet.Log.TraceLog.WriteInfo(CharFormat); ConsoleColor currentForeColor = Console.BackgroundColor; // SetColor(ConsoleColor.Cyan); // SetColor(currentForeColor); }
private TimeSpan ProcesEntities(int amount) { var defaultPool = EntityCollectionManager.GetCollection(); EntityCollectionManager.Pools.ForEachRun(x => x.RemoveAllEntities()); var startTime = DateTime.Now; for (var i = 0; i < amount; i++) { var entity = defaultPool.CreateEntity(); entity.AddComponents(_availableComponents); entity.RemoveComponents(_availableComponents); } var endTime = DateTime.Now; return(endTime - startTime); }
private TimeSpan ProcessEntities(int amount) { var defaultPool = EntityCollectionManager.GetCollection(); EntityCollectionManager.Collections.ForEachRun(x => x.RemoveAllEntities()); GC.Collect(); var timer = Stopwatch.StartNew(); for (var i = 0; i < amount; i++) { var entity = defaultPool.CreateEntity(); entity.AddComponents(_availableComponents); entity.RemoveComponents(_availableComponentTypeIds); } timer.Stop(); return(TimeSpan.FromMilliseconds(timer.ElapsedMilliseconds)); }
protected override void ApplicationStarted() { const string enemiesCollectionName = "enemies"; var enemiesCollection = EntityCollectionManager.CreateCollection(enemiesCollectionName); var enemiesGroup = EntityCollectionManager.GetObservableGroup(new Group(typeof(MoveComponent)), enemiesCollectionName); var temp = EntityCollectionManager.GetObservableGroup(new Group(typeof(DrawEnemyComponent)), enemiesCollectionName); Executor.AddSystem(new GameUpdateSystem(EventSystem)); Executor.AddSystem(new NewEnemyWaveWarningSystem(EventSystem, TimeSpan.FromSeconds(20.0d))); Executor.AddSystem(new DisplayWaveWarningSystem(EventSystem)); Executor.AddSystem(new NewEnemyWaveEmitterSystem(EventSystem, enemiesCollection)); Executor.AddSystem(new EnemyMoveSystem(enemiesGroup)); Executor.AddSystem(new EnemyDrawSystem(EventSystem, temp)); this.StartAllBoundSystems(); var manager = EntityCollectionManager.GetCollection(); var game = manager.CreateEntity(); GameComponent = game.AddComponent <GameComponent>(); }
protected override void ApplicationStarted() { var namedHealthGroup = EntityCollectionManager.GetObservableGroup(new Group(typeof(HasHealthComponent), typeof(HasNameComponent))); var computedGroup = new LowestHealthComputedGroup(namedHealthGroup); var displayHealthSystem = new DisplayLowestHealthSystem(computedGroup); SystemExecutor.AddSystem(displayHealthSystem); this.StartAllBoundSystems(); var defaultPool = EntityCollectionManager.GetCollection(); defaultPool.CreateEntity(new CharacterBlueprint("Bob", 200)); defaultPool.CreateEntity(new CharacterBlueprint("Tom", 150)); defaultPool.CreateEntity(new CharacterBlueprint("Rolf", 150)); defaultPool.CreateEntity(new CharacterBlueprint("Mez", 100)); defaultPool.CreateEntity(new CharacterBlueprint("TP", 1000)); defaultPool.CreateEntity(new CharacterBlueprint("MasterChief", 100)); defaultPool.CreateEntity(new CharacterBlueprint("Weakling", 20)); HandleInput(); }
protected override void ApplicationStarted() { var defaultCollection = EntityCollectionManager.GetCollection(); var shipEntity = defaultCollection.CreateEntity(new ShipBlueprint()); }