private void Awake() { _senses = this.GetComponent <EnemySenses>(); _chars = this.GetComponent <EntityCharacteristics>(); _movementController = this.GetComponent <EnemyMovement>(); _chars.SetMaxHealth(100); _chars.SetMaxStamina(100); _chars.ChangeHealth(100); _chars.ChangeStamina(100); UpdateHealthInUI(); }
private bool _longHitReady; // tells whether LongHitStart has ended and animation should proceed private void Awake() { _chars = this.gameObject.GetComponent <EntityCharacteristics>(); _eventHandler = this.gameObject.GetComponent <EntityEventHandler>(); _movementController = this.gameObject.GetComponent <PlayerMovement>(); _animationController = this.gameObject.GetComponent <PlayerAnimation>(); _combatController = this.gameObject.GetComponent <EntityCombat>(); _UI = this.gameObject.GetComponent <PlayerUI>(); _isAllowedToMove = true; _longHitLastFrame = false; _longHitReady = false; FindAllWeaponManagers(); _activeWeaponIndex = 0; DisableActiveHitManager("Awake"); }
public void GuideUser(string username) { this.Writer.Clear(); // Retrieve name this.Writer.WriteLineInfo(string.Format(PROMPT_MESSAGE, "name")); var characterName = this.Reader.ReadLine(); // Retrieve faction this.FactionsInGame = this.DbContext.Factions.Select(f => f.Name).ToList(); this.Writer.WriteLineInfo("~Available factions:"); foreach (var faction in this.FactionsInGame) { this.Writer.WriteLine(faction); } this.Writer.WriteLineInfo(string.Format(PROMPT_MESSAGE, "faction")); var characterFaction = this.Reader.ReadLine().ToLower(); if (!this.FactionsInGame.Any(f => f.ToLower() == characterFaction)) { this.Writer.WriteLineError(string.Format(INVALID_INPUT, "faction")); return; } var getFactionId = this.DbContext.Factions.Where(f => f.Name.ToLower() == characterFaction).FirstOrDefault().Id; // Retrieve race this.RacesInGame = this.DbContext.Factions .Where(f => f.Id == getFactionId) .FirstOrDefault() .Races.ToList() .Select(r => r.Name) .ToList(); this.Writer.WriteLineInfo("~Available races:"); foreach (var race in this.RacesInGame) { this.Writer.WriteLine(race); } this.Writer.WriteLineInfo(string.Format(PROMPT_MESSAGE, "race")); var characterRace = this.Reader.ReadLine().ToLower(); if (!this.RacesInGame.Any(r => r.ToLower() == characterRace)) { this.Writer.WriteLineError(string.Format(INVALID_INPUT, "race")); return; } var getRaceId = this.DbContext.Races.Where(r => r.Name.ToLower() == characterRace).FirstOrDefault().Id; // Retrieve class this.ClassesInGame = this.DbContext.Races .Where(r => r.Id == getRaceId) .FirstOrDefault() .Classes .ToList() .Select(p => p.Name) .ToList(); this.Writer.WriteLineInfo("~Available classes:"); foreach (var gameClass in this.ClassesInGame) { this.Writer.WriteLine(gameClass); } this.Writer.WriteLineInfo(string.Format(PROMPT_MESSAGE, "class")); var characterClass = this.Reader.ReadLine().ToLower(); if (!this.ClassesInGame.Any(c => c.ToLower() == characterClass)) { this.Writer.WriteLineError(string.Format(INVALID_INPUT, "class")); return; } // Retrieve profession this.ProfessionsInGame = this.DbContext.Professions.Select(p => p.Name).ToList(); this.Writer.WriteLineInfo("~Available professions:"); foreach (var profession in this.ProfessionsInGame) { this.Writer.WriteLine(profession); } this.Writer.WriteLineInfo(string.Format(PROMPT_MESSAGE, "profession")); var characterProfession = this.Reader.ReadLine().ToLower(); if (!this.ProfessionsInGame.Any(p => p.ToLower() == characterProfession)) { this.Writer.WriteLineError(string.Format(INVALID_INPUT, "profession")); return; } var getPlayerId = this.DbContext.Players.Where(p => p.Username == username).FirstOrDefault().Id; var getClassId = this.DbContext.Classes.Where(c => c.Name.ToLower() == characterClass).FirstOrDefault().Id; var getProfessionId = this.DbContext.Professions.Where(p => p.Name.ToLower() == characterProfession).FirstOrDefault().Id; EntityCharacteristics.Add(characterName); EntityCharacteristics.Add(getPlayerId.ToString()); EntityCharacteristics.Add(getRaceId.ToString()); EntityCharacteristics.Add(getClassId.ToString()); EntityCharacteristics.Add(getFactionId.ToString()); EntityCharacteristics.Add(getProfessionId.ToString()); try { this.EntityCreator.CreateEntity(this.EntityCharacteristics); this.Writer.WriteLineSuccess(string.Format(SUCCESSEFUL_CREATION, EntityCharacteristics[0])); } catch (Exception ex) { Writer.WriteLineError(UNSUCCESSEFUL_CREATION); } }