示例#1
0
 public void DoState(EntityBase entity, params object[] args)
 {
     if (entity._entityType == Constants.EntityType.Player)
     {
         entity._bCanReleaseSkill = false;
     }
     entity.AttackEffect((int)args[0]);
     entity.AttackDamage((int)args[0]);
 }
示例#2
0
 public void Process(EntityBase entity, params object[] objs)
 {
     PECommon.Log("Process attck state.");
     entity.AttackEffect((int)objs[0]);
     entity.AttackDamage((int)objs[0]);
 }