//public bool IsSupportLowerCase; //private EditorUI3DIconFont font; //public EditorUI3DIconFont Font => font; private void OnValidate() { if (PrefabPath.IndexOf("Assets") < 0) { return; } string[] paths = EntityAuthoringUtil.GetAssetPaths(PrefabPath, ".prefab"); for (int i = 0; i < paths.Length; i++) { var path = paths[i]; var name = Path.GetFileNameWithoutExtension(path); int index = name.IndexOf('.'); name = name.Substring(0, index); int charCode = 0; try { charCode = int.Parse(name); } catch (System.Exception) { Debug.LogErrorFormat("Font3DAuthoring: {0}, {1}", path, name); continue; } if (charCode < Font3DData.MinCharCode || charCode > Font3DData.MaxCharCode) { continue; } var prefab = AssetDatabase.LoadAssetAtPath <GameObject>(path); int charIndex = charCode - Font3DData.MinCharCode; //Prefabs[charIndex] = prefab; if (prefab != null) { var mesh = prefab.GetComponent <MeshFilter>().sharedMesh; var bounds = mesh.bounds; var min = bounds.min; var max = bounds.max; FontChar3Ds[charIndex] = new FontChar3D { Prefab = prefab, Min = bounds.min, Max = bounds.max, Size = bounds.size, }; } //Debug.LogErrorFormat("Font3DAuthoring: {0}, {1}, {2}", path, charCode, prefab); } }
public override SkillData ConvertGameData(GameObject gameObject, Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem, SkillDataSO dataSO) { var data = new SkillData(); data.Id = dataSO.Id; data.Name = dataSO.Name; data.ManaCost = dataSO.ManaCost; data.TargetType = dataSO.TargetType; data.IsSpecificRelation = dataSO.IsSpecificRelation; data.TargetRelationType = dataSO.TargetRelationType; data.IsWithoutSelf = dataSO.IsWithoutSelf; data.TargetNum = dataSO.TargetNum; //data.Prefab = conversionSystem.GetPrimaryEntity(dataSO.Prefab); data.DataIdsAssetRef = EntityAuthoringUtil.CreateArrayAssetRef(dataSO.EffectDatas); return(data); }