private void Stun(Entity entity) { isRunningToPlayer = false; isAngry = false; firingUp = false; entity.SetVelX(0); entity.SetVelY(0); entity.ComplexAnimation.RemoveAllFromQueue(); entity.AddAnimationToQueue("still"); }
public override void Initialize(Entity entity) { _jumpTimer = CreateTimedAction(TimeBetweenJumps_IDLE, Jump); entity.CurrentCollisionType = CollisionType.None; entity.CollidedWithTileBelow += Entity_CollidedWithTileBelow; entity.AddAnimationToQueue("still"); base.Initialize(entity); }
/// <summary> /// Does the animation for spell casting. /// </summary> private void CastSpell() { if (!castingSpell) { castingSpell = true; Entity.AddAnimationToQueue("castSpell"); castingSpellTimer.ResetAndWaitFor(3000); castingSpellTimer.SetTimeReached += CastingSpellTimer_SetTimeReached; spawnSound.Play(); laughSound.Play(); } }
public override void Update(Entity entity) { attackTimer.Increment(); if (attackTimer.TimeElapsedInMilliSeconds > TimeBetweenAttacks) { attackTimer.Reset(); entity.AddAnimationToQueue("attack"); entity.ComplexAnimation.AnimationEnded += ComplexAnimation_AnimationEnded; float velocityY = TMBAW_Game.Random.Next(-200, -180) / 10f; float velocityX = (GameWorld.GetPlayers()[0].CollRectangle.X - entity.GetCollRectangle().X) / 30f; //ProjectileSystem projectile = new ProjectileSystem(ProjectileSystem.Type.SnakeVenom, entity.Position + new Vector2(16, 13) * 2, new Vector2(velocityX, velocityY), entity); //GameWorld.EnemyProjectiles.Add(projectile); } base.Update(entity); }
public override void Update(Entity entity) { StoneGolem golem = entity as StoneGolem; if (CollisionRay.IsEntityInSight(entity, GameWorld.GetPlayers()[0])) { float velX = 1.0f; golem.IsFacingRight = false; if (!golem.IsPlayerToTheRight()) { velX *= -1; golem.IsFacingRight = true; } golem.SetVelX(velX); entity.AddAnimationToQueue("walk"); } else { entity.RemoveAnimationFromQueue("walk"); } base.Update(entity); }
public override void Initialize(Entity entity) { entity.AddAnimationToQueue("idle"); base.Initialize(entity); }