public Collider(Entity.Entity attachee) : base(attachee) { rb = attachee.FindComponent <Main.Component.Physics.RigidBodies.Rigidbody>(); hasRB = rb != null; Main.Systems.ColiderSystem.CS.colliders.Add(this); Main.Rendering.Renderer.VDs.Add(this); }
public Collider(Entity.Entity attachee) : base(attachee) { rb = attachee.FindComponent <Main.Component.Physics.RigidBodies.Rigidbody>(); hasRB = rb != null; Main.Systems.ColiderSystem.CS.colliders.Add(this); Main.Rendering.Renderer.VDs.Add(this); }