void CustomInitialize()
        {
            // populate the list with some instances of the Sprite-inheriting Entity.
            // We're going to put them on a Layer.  In old Glue (before February 2014)
            // the List would remove itself first, removing the entity from all lists including
            // the list that the Screen has.
            for (int i = 0; i < 3; i++)
            {
                Entities.SpriteInheritingEntity newInstance = new Entities.SpriteInheritingEntity(
                    ContentManagerName, false);
                newInstance.AddToManagers(this.LayerInstance);

                this.SpriteInheritingEntityList.Add(newInstance);
            }
        }
示例#2
0
		void CustomInitialize()
		{
            // populate the list with some instances of the Sprite-inheriting Entity.
            // We're going to put them on a Layer.  In old Glue (before February 2014)
            // the List would remove itself first, removing the entity from all lists including
            // the list that the Screen has.  
            for (int i = 0; i < 3; i++)
            {
                Entities.SpriteInheritingEntity newInstance = new Entities.SpriteInheritingEntity(
                    ContentManagerName, false);
                newInstance.AddToManagers(this.LayerInstance);

                this.SpriteInheritingEntityList.Add(newInstance);
            }


		}