示例#1
0
        private void SendWinnerSelected(Entities.Game game, Entities.GameRound round,
                                        IEnumerable <Entities.ActiveConnection> connections,
                                        List <Entities.GamePlayer> users)
        {
            Entities.GamePlayer sendToPlayer = null;

            foreach (Entities.ActiveConnection connection in connections)
            {
                sendToPlayer = users.FirstOrDefault(player => player.User.UserId == connection.User_UserId);

                if (sendToPlayer != null)
                {
                    Entities.Models.Game.Board.GameBoard model = GetGameBoardModal(connection, game);

                    Entities.Models.Game.Board.Answers answersModel = new Entities.Models.Game.Board.Answers(true, model.IsCommander, false,
                                                                                                             false, false, true, round.GroupedAnswers());

                    //The round history tab repurposed this to be the winner of the round when the page is loaded
                    //so setting this here so that when pushed into the observable array it will look correct
                    round.CardCommander = round.Winner();

                    _hub.Clients.Client(connection.ActiveConnectionID)
                    .WinnerSelected(answersModel, model, game.IsWaiting(), game.HasWinner(), round);
                }
            }
        }
示例#2
0
        /// <summary>
        /// Complete the current round
        /// </summary>
        /// <param name="gameID">The ID of the game that contains the round</param>
        /// <param name="cardIDs">The IDs of the winning cards</param>
        /// <param name="userId">The user Id trying to complete the round</param>
        /// <returns></returns>
        public Entities.ActionResponses.RoundComplete Execute(Int32 gameID, List <Int32> cardIDs, Int32 userId)
        {
            Entities.ActionResponses.RoundComplete response = new Entities.ActionResponses.RoundComplete();

            Entities.GameRound currentRound = _selectGameRound.Execute(gameID, true);

            //Validate that the user trying to complete the round is in fact the commander
            if (currentRound.IsCommander(userId))
            {
                //Validate that select cards were actually played during the round
                List <Int32> invalidWinners = currentRound.ValidateWinnerSelection(cardIDs);

                if (invalidWinners.Count == 0)
                {
                    Entities.User newCommander = currentRound.Winner();

                    //Update cards as winners
                    Entities.Filters.GameRoundCard.UpdateWinner cardfilter = new Entities.Filters.GameRoundCard.UpdateWinner();
                    cardfilter.CardIDs = cardIDs;
                    cardfilter.GameID  = gameID;

                    Boolean autoPlayed = _updateGameRoundCard.Execute(cardfilter);

                    if (!autoPlayed)
                    {
                        //Update player points
                        Entities.Filters.GamePlayer.UpdatePoints playerFilter = new Entities.Filters.GamePlayer.UpdatePoints();
                        playerFilter.GameID = gameID;
                        playerFilter.UserId = newCommander.UserId;

                        _updateGamePlayer.Execute(playerFilter);
                    }

                    //Start round
                    Entities.Filters.Game.Select gameFilter = new Entities.Filters.Game.Select();
                    gameFilter.GameID       = gameID;
                    gameFilter.DataToSelect = Entities.Enums.Game.Select.GamePlayerCards;

                    Entities.Game game = _selectGame.Execute(gameFilter);

                    response.NewRoundCreated = _startGameRoud.Execute(game, game.NextCommander(newCommander));

                    response.CompletedRound = currentRound;
                    response.Game           = game;

                    if (!response.NewRoundCreated)
                    {
                        response.Game.Rounds.Add(currentRound);
                    }
                }
            }

            return(response);
        }
示例#3
0
        /// <summary>
        /// Get the next commander
        /// </summary>
        /// <param name="newCommander">The winner of the last round</param>
        /// <returns></returns>
        public Entities.User NextCommander(Entities.User newCommander)
        {
            if (newCommander == null)
            {
                Entities.GameRound current = CurrentRound();

                if (current != null)
                {
                    newCommander = current.Winner();
                }
            }

            if (newCommander == null || (newCommander != null && Players.Any(x => x.User.UserId == newCommander.UserId) == false))
            {
                newCommander = Players.OrderByDescending(x => x.Points).First().User;
            }

            return(newCommander);
        }
示例#4
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="game"></param>
        /// <param name="userId"></param>
        /// <param name="hand"></param>
        /// <param name="playerType"></param>
        /// <param name="voteToKickList"></param>
        /// <param name="completedRounds"></param>
        public GameBoard(Entities.Game game, Int32 userId, Entities.Enums.GamePlayerType playerType,
                         List <Models.Game.Board.VoteToKick> voteToKickList = null,
                         List <Entities.GameRound> completedRounds          = null)
        {
            Game   = game;
            UserId = userId;

            Hand = new List <GamePlayerCard>();

            if (playerType == Enums.GamePlayerType.Player)
            {
                Entities.GamePlayer player = Game.Players.FirstOrDefault(x => x.User.UserId == userId);

                if (player != null && player.Hand != null)
                {
                    Hand = player.Hand;
                }
            }


            Hand         = playerType == Enums.GamePlayerType.Player ? Game.Players.First(x => x.User.UserId == userId).Hand : new List <GamePlayerCard>();
            ActivePlayer = Hand.Count > 0;
            PlayerType   = playerType;

            Entities.GameRound round = Game.CurrentRound();

            if (Game.HasRounds() && round != null)
            {
                Answered       = round.HasAnswer(UserId);
                ShowAnswers    = round.PlayedCount >= round.CurrentPlayerCount && round.Answers.Count > 0;
                RoundHasWinner = round.Winner() != null;
                GroupedAnswers = round.GroupedAnswers();
                IsCommander    = Game.IsCurrentCommander(UserId) && PlayerType == Entities.Enums.GamePlayerType.Player;
            }
            else
            {
                Answered       = false;
                ShowAnswers    = false;
                RoundHasWinner = false;
                IsCommander    = false;
            }

            ShowHand = ActivePlayer && !Answered && !IsCommander && PlayerType == Entities.Enums.GamePlayerType.Player;

            ShowWaiting = (round == null || RoundHasWinner) && Game.IsWaiting();

            WaitingOnAllAnswersOrWinner = !RoundHasWinner && !ShowAnswers;

            ShowBoard = !ShowWaiting && !Game.HasWinner();

            if (ShowBoard && round != null)
            {
                Question = round.Question;
            }
            else
            {
                Question = null;
            }

            AnswersViewModel       = new Answers(RoundHasWinner, IsCommander, WaitingOnAllAnswersOrWinner, ShowAnswers, ShowHand, ShowBoard, GroupedAnswers);
            GameOverViewModel      = new GameOver(Game.HasWinner(), Game.GameID, Game.Players);
            HandViewModel          = new Board.Hand(ShowHand, Hand, ShowBoard);
            LobbyViewModel         = new Lobby(PlayerType, Game.Players, Game.MaxNumberOfSpectators > 0, Game.Spectators);
            RoundQuestionViewModel = new RoundQuestion(round, ShowBoard);
            WaitingViewModel       = new Waiting(ShowWaiting);
            VotesToKickViewModel   = new VotesToKick(voteToKickList ?? new List <Models.Game.Board.VoteToKick>());
            AllRoundsViewModel     = new AllRounds(completedRounds ?? new List <GameRound>());

            HeaderViewModel = new Shared.Header();

            if (Game.HasWinner())
            {
                HeaderViewModel.SubHeaderText = "Game Over, man!";
            }
            else if (ShowWaiting)
            {
                HeaderViewModel.SubHeaderText = ArmedCards.Entities.Models.Helpers.WaitingHeader.Build(Game, UserId, PlayerType);
            }
            else
            {
                HeaderViewModel.SubHeaderText = String.Format("{0} is the Card Commander", Game.DetermineCommander().DisplayName);
            }
        }