private void SendWinnerSelected(Entities.Game game, Entities.GameRound round, IEnumerable <Entities.ActiveConnection> connections, List <Entities.GamePlayer> users) { Entities.GamePlayer sendToPlayer = null; foreach (Entities.ActiveConnection connection in connections) { sendToPlayer = users.FirstOrDefault(player => player.User.UserId == connection.User_UserId); if (sendToPlayer != null) { Entities.Models.Game.Board.GameBoard model = GetGameBoardModal(connection, game); Entities.Models.Game.Board.Answers answersModel = new Entities.Models.Game.Board.Answers(true, model.IsCommander, false, false, false, true, round.GroupedAnswers()); //The round history tab repurposed this to be the winner of the round when the page is loaded //so setting this here so that when pushed into the observable array it will look correct round.CardCommander = round.Winner(); _hub.Clients.Client(connection.ActiveConnectionID) .WinnerSelected(answersModel, model, game.IsWaiting(), game.HasWinner(), round); } } }
/// <summary> /// Complete the current round /// </summary> /// <param name="gameID">The ID of the game that contains the round</param> /// <param name="cardIDs">The IDs of the winning cards</param> /// <param name="userId">The user Id trying to complete the round</param> /// <returns></returns> public Entities.ActionResponses.RoundComplete Execute(Int32 gameID, List <Int32> cardIDs, Int32 userId) { Entities.ActionResponses.RoundComplete response = new Entities.ActionResponses.RoundComplete(); Entities.GameRound currentRound = _selectGameRound.Execute(gameID, true); //Validate that the user trying to complete the round is in fact the commander if (currentRound.IsCommander(userId)) { //Validate that select cards were actually played during the round List <Int32> invalidWinners = currentRound.ValidateWinnerSelection(cardIDs); if (invalidWinners.Count == 0) { Entities.User newCommander = currentRound.Winner(); //Update cards as winners Entities.Filters.GameRoundCard.UpdateWinner cardfilter = new Entities.Filters.GameRoundCard.UpdateWinner(); cardfilter.CardIDs = cardIDs; cardfilter.GameID = gameID; Boolean autoPlayed = _updateGameRoundCard.Execute(cardfilter); if (!autoPlayed) { //Update player points Entities.Filters.GamePlayer.UpdatePoints playerFilter = new Entities.Filters.GamePlayer.UpdatePoints(); playerFilter.GameID = gameID; playerFilter.UserId = newCommander.UserId; _updateGamePlayer.Execute(playerFilter); } //Start round Entities.Filters.Game.Select gameFilter = new Entities.Filters.Game.Select(); gameFilter.GameID = gameID; gameFilter.DataToSelect = Entities.Enums.Game.Select.GamePlayerCards; Entities.Game game = _selectGame.Execute(gameFilter); response.NewRoundCreated = _startGameRoud.Execute(game, game.NextCommander(newCommander)); response.CompletedRound = currentRound; response.Game = game; if (!response.NewRoundCreated) { response.Game.Rounds.Add(currentRound); } } } return(response); }
/// <summary> /// Get the next commander /// </summary> /// <param name="newCommander">The winner of the last round</param> /// <returns></returns> public Entities.User NextCommander(Entities.User newCommander) { if (newCommander == null) { Entities.GameRound current = CurrentRound(); if (current != null) { newCommander = current.Winner(); } } if (newCommander == null || (newCommander != null && Players.Any(x => x.User.UserId == newCommander.UserId) == false)) { newCommander = Players.OrderByDescending(x => x.Points).First().User; } return(newCommander); }
/// <summary> /// Constructor /// </summary> /// <param name="game"></param> /// <param name="userId"></param> /// <param name="hand"></param> /// <param name="playerType"></param> /// <param name="voteToKickList"></param> /// <param name="completedRounds"></param> public GameBoard(Entities.Game game, Int32 userId, Entities.Enums.GamePlayerType playerType, List <Models.Game.Board.VoteToKick> voteToKickList = null, List <Entities.GameRound> completedRounds = null) { Game = game; UserId = userId; Hand = new List <GamePlayerCard>(); if (playerType == Enums.GamePlayerType.Player) { Entities.GamePlayer player = Game.Players.FirstOrDefault(x => x.User.UserId == userId); if (player != null && player.Hand != null) { Hand = player.Hand; } } Hand = playerType == Enums.GamePlayerType.Player ? Game.Players.First(x => x.User.UserId == userId).Hand : new List <GamePlayerCard>(); ActivePlayer = Hand.Count > 0; PlayerType = playerType; Entities.GameRound round = Game.CurrentRound(); if (Game.HasRounds() && round != null) { Answered = round.HasAnswer(UserId); ShowAnswers = round.PlayedCount >= round.CurrentPlayerCount && round.Answers.Count > 0; RoundHasWinner = round.Winner() != null; GroupedAnswers = round.GroupedAnswers(); IsCommander = Game.IsCurrentCommander(UserId) && PlayerType == Entities.Enums.GamePlayerType.Player; } else { Answered = false; ShowAnswers = false; RoundHasWinner = false; IsCommander = false; } ShowHand = ActivePlayer && !Answered && !IsCommander && PlayerType == Entities.Enums.GamePlayerType.Player; ShowWaiting = (round == null || RoundHasWinner) && Game.IsWaiting(); WaitingOnAllAnswersOrWinner = !RoundHasWinner && !ShowAnswers; ShowBoard = !ShowWaiting && !Game.HasWinner(); if (ShowBoard && round != null) { Question = round.Question; } else { Question = null; } AnswersViewModel = new Answers(RoundHasWinner, IsCommander, WaitingOnAllAnswersOrWinner, ShowAnswers, ShowHand, ShowBoard, GroupedAnswers); GameOverViewModel = new GameOver(Game.HasWinner(), Game.GameID, Game.Players); HandViewModel = new Board.Hand(ShowHand, Hand, ShowBoard); LobbyViewModel = new Lobby(PlayerType, Game.Players, Game.MaxNumberOfSpectators > 0, Game.Spectators); RoundQuestionViewModel = new RoundQuestion(round, ShowBoard); WaitingViewModel = new Waiting(ShowWaiting); VotesToKickViewModel = new VotesToKick(voteToKickList ?? new List <Models.Game.Board.VoteToKick>()); AllRoundsViewModel = new AllRounds(completedRounds ?? new List <GameRound>()); HeaderViewModel = new Shared.Header(); if (Game.HasWinner()) { HeaderViewModel.SubHeaderText = "Game Over, man!"; } else if (ShowWaiting) { HeaderViewModel.SubHeaderText = ArmedCards.Entities.Models.Helpers.WaitingHeader.Build(Game, UserId, PlayerType); } else { HeaderViewModel.SubHeaderText = String.Format("{0} is the Card Commander", Game.DetermineCommander().DisplayName); } }