public void OnEnterStation() { s_Log.InfoFormat("OnEnterStation() message received at ContractManager".Color(LogColor.yellow)); EnterStationEvent evt = new EnterStationEvent(nebulaObject); OnEvent(evt); }
public override ContractCheckStatus CheckEvent(BaseEvent evt) { if (evt.eventType == EventType.EnterStation && state == ContractState.accepted) { EnterStationEvent enterStationEvent = evt as EnterStationEvent; if (enterStationEvent != null) { if (evt.source.mmoWorld().GetID() == targetWorld) { var player = enterStationEvent.source.GetComponent <MmoActor>(); if (player.Inventory.HasItem(InventoryObjectType.contract_item, itemId)) { if (Ready()) { if (player.Inventory.RemoveContractItems(id)) { player.EventOnInventoryUpdated(); } return(ContractCheckStatus.ready); } } } } } return(ContractCheckStatus.none); }
public override ContractCheckStatus CheckEvent(BaseEvent evt) { if (evt.eventType == EventType.InventoryItemsAdded && state == ContractState.accepted) { if (stage == 0) { InventoryItemsAddedEvent iiaEvent = evt as InventoryItemsAddedEvent; if (iiaEvent != null) { if (iiaEvent.HasContractItem(itemId)) { SetStage(1); return(ContractCheckStatus.stage_changed); } } } } if (evt.eventType == EventType.EnterStation && state == ContractState.accepted) { //if(stage == 1 ) { EnterStationEvent enterStationEvent = evt as EnterStationEvent; if (enterStationEvent != null) { if (evt.source.mmoWorld().GetID() == targetWorld) { var player = enterStationEvent.source.GetComponent <MmoActor>(); if (player.Inventory.HasContractItems(id)) { if (Ready()) { if (player.Inventory.RemoveContractItems(id)) { player.EventOnInventoryUpdated(); } return(ContractCheckStatus.ready); } } } } //} } return(ContractCheckStatus.none); }