private void OnEnterDeadActionState(EnterDeadActionStateMessage inMessage) { if (SpawnerInterface != null) { Despawn(); } else { DestructionFunctions.DestroyGameObject(gameObject); } }
private void OnEnterDeadActionStateMessage(EnterDeadActionStateMessage inMessage) { _uiDispatcher.InvokeMessageEvent(new TextNotificationSentUIMessage(DeathMessage.ToString())); }
private void OnEnterDeadActionState(EnterDeadActionStateMessage inMessage) { AlterLock(true, EVisionDisableReasons.Dead); }
private void OnEnterDeadActionState(EnterDeadActionStateMessage inMessage) { _cameraPostProcessing.RequestCameraFade(1.0f, FadeInTime); }
private void OnEnterDeadActionState(EnterDeadActionStateMessage inMessage) { StopPlaying(); }
private void OnEnterDeadActionState(EnterDeadActionStateMessage inMessage) { AlterLock(true, EIntelligenceDisableReason.Dead); }