// Update is called once per frame public void setLine(int i) { switch (i) { case 0: { readyAni.SetTrigger("on"); Qs.SetActive(true); Enter.SetActive(true); EQ.SetActive(true); on[8] = false; } break; case 1: { readyAni.SetTrigger("on"); As.SetActive(true); Enter.SetActive(true); EA.SetActive(true); on[8] = false; } break; case 2: { readyAni.SetTrigger("on"); Zs.SetActive(true); Enter.SetActive(true); EZ.SetActive(true); on[8] = false; } break; } }
void Start() { QAZE.SetActive(true); Enter.SetActive(true); _Start.SetActive(true); Menu.SetActive(false); Menu_Play.SetActive(false); QAZE_play.SetActive(false); //play_on.SetActive(false); back.SetActive(false); Canvas_fade.SetActive(false); display_screen.SetActive(false); CD_II_Switch.SetActive(false); GS_bgm.SetActive(true); ui_tutorial.SetActive(false); UI_option.SetActive(false); }