/* changed from protected to internal due to protection level of EntType */ internal Entity(string name, EntType type) { this.entType = type; Children = new List <Entity>(); Name = name; }
/// <summary> /// Places the player in specified room /// </summary> /// <param name="room">room number</param> public void Move(EntType e, int room) { // <called by gui> // ask cave if rooms are connected // give <EntType> new room number // else // printError(BUG,"Rooms not connected"); // return // // }