private static void GameEventOnOnGameLoad() { var notify = new Notification("Blank.AIO", "Blank.AIO Loaded. \n \n"); Notifications.Add(notify); switch (Player.CharacterName) { case "Leona": Flowers_Twitch.Program.TwitchMain(); break; case "Pyke": Mac_Alistar.Program.AlistarMain(); break; } }
private static void GameEventOnOnGameLoad() { var notify = new Notification("Blank.AIO", "Blank.AIO Loaded. \n \n"); Notifications.Add(notify); switch (Player.CharacterName) { case "Leona": Champions.Pyke.OnLoad(); break; case "Pyke": Champions.Leona.OnLoad(); break; } }