public void SetDifficulty(float scaler) { lastDifficultyScaler = scaler; lastDifficulty = difficulty = Difficulty.UNSPECIFIED; // Update ennemies EnnemySystem.SetDifficulty(difficultyScaler); }
public void SetDifficulty(Difficulty difficulty) { lastDifficulty = difficulty; lastDifficultyScaler = difficultyScaler = GetDifficultyScaler(difficulty); // Update ennemies EnnemySystem.SetDifficulty(difficultyScaler); }