private void StorageSetup() { if (EnhState == null) { EnhState = new EnhancerState(Enhancer); } EnhState.StorageInit(); EnhState.LoadState(); }
private void StorageSetup() { if (EnhState == null) { EnhState = new EnhancerState(Enhancer); } EnhState.StorageInit(); EnhState.LoadState(); if (MyAPIGateway.Multiplayer.IsServer) { EnhState.State.Backup = false; EnhState.State.Online = false; } }