public override void Start() { Context.Input.SetMouseVisible(true); SetupResourcePaths(); Selection = new Engn_Selection(); SetupScene(); SubscribeEvents(); InitializeTcpConnection(); DebugHud debugHud = Engine.CreateDebugHud(); debugHud.Mode = DebugHudMode.DebughudShowAll; RunOnce(); }
public override void Start() { UI.Input.SetMouseVisible(true); //SetupResources Location string ResDir = @"./Resources/3D"; Cache.AddResourceDir(ResDir); Cache.AddResourceDir(@"c:\windows\fonts"); this.UI.Cursor = new Urho3DNet.Cursor(Context); // Scene scene = new Scene(Context); scene.CreateComponent <Octree>(); Selection = new Engn_Selection(); //Camera-Viewport cam = new Engn_Camera(scene); cam.CameraNode.Position = (new Vector3(0, 2, -20)); cam.LookAt(Vector3.Zero); viewport = new Viewport(Context); viewport.Scene = scene; viewport.Camera = cam.camera; Engine.Renderer.SetViewport(0, viewport); // Background Engine.Renderer.DefaultZone.FogColor = (new Color(0.5f, 0.5f, 0.7f)); //Plan //we don't to set wireplan to rootnode, as we need it for any root node that can be created later new Engn_WirePlane(scene); //Add Zone new Engn_Zone_Test(scene); //AddPlan new Engn_Plan(scene); // Light light = scene.CreateChild("Light"); var l = light.CreateComponent <Light>(); light.Position = (new Vector3(0, 50, -1)); l.Range = 100f; light.LookAt(Vector3.Zero); l.LightType = LightType.LightPoint; l.CastShadows = true; l.ShadowBias = new BiasParameters(0.00025f, 0.5f); // Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance l.ShadowCascade = new CascadeParameters(10.0f, 50.0f, 200.0f, 0.0f, 0.8f); //Create Root Components for all models RootNode = scene.CreateChild("RootNode"); //setup Menu uiMenu = new UIMenu(RootNode, Selection); //create RandomBoxes new Rbfx_RandomBoxes(RootNode); //info window shows name by hovered SetupInfoWindow(); //create customshape CreateCustomShape(); //drawModelform Scratch CreateModelfromScratch(); bool setup = false; SubscribeToEvent(E.Update, args => { uiMenu.SetupMenu(); //what to do if selection is nothing onUnSelect(); //camera movement cam.FirstPersonCamera(this, this.Time.TimeStep, 10, Selection?.SelectedModel?.Node); //CheckSelection var hoverselected = Selection.SelectGeometry(this, scene, cam); uiMenu.Selection = Selection; uiMenu.RootNode = RootNode; if (scene.Input.GetMouseButtonPress(Urho3DNet.MouseButton.MousebLeft)) { touraroundboxes(Selection.SelectedModel); var node = RootNode.GetChild("Building"); if (node != null) { objname = objname == "door" ? "wall" : "door"; DisplaceAll(node, objname); } } //invoke any actions in the list if (Actions.Count > 0) { var runningactions = Actions.ToList(); Actions.Clear(); for (int i = 0; i < runningactions.Count; i++) { runningactions[i].Invoke(); } } if (scene.Input.GetMouseButtonClick(Urho3DNet.MouseButton.MousebRight)) { if (Selection.SelectedModel != null) { uiMenu.ActionMenu = menuaction.ObjectContext; } } DisplayInfoText(hoverselected); }); }