public ParseState Parse(XmlElement element, ParseState parseState) { string name = element.Attributes["name"].InnerText; string docs = element.Attributes["docs"].InnerText; EngineStruct engineStruct = new EngineStruct(name) { Docs = docs, Scope = parseState.Scope }; foreach (XmlElement childNode in element.ChildNodes) { if (!childNode.Name.Equals("fields")) { continue; } foreach (XmlElement fieldNode in childNode.ChildNodes) { engineStruct.Add(new EngineStruct.Field() { Name = fieldNode.Attributes["name"].InnerText, TypeName = fieldNode.Attributes["type"].InnerText, Offset = fieldNode.Attributes["offset"].InnerText, Docs = fieldNode.Attributes["docs"].InnerText, IndexedSize = int.Parse(fieldNode.Attributes["indexedSize"].InnerText) }); } } parseState.Structs.Add(engineStruct); return(parseState); }
static void Main(string[] args) { EngineStruct engine = new EngineStruct(); ICar car = new Mercedes(); AbstractCar car2 = new Mercedes(); Mercedes mercedes = new Mercedes(); Mercedes.StartEngine(); Mercedes m1 = new Mercedes(); Console.WriteLine("Remaining km: " + m1.ShowRemainingNoOfKM(13, 8)); Mercedes m2 = new Mercedes(); m2.StartEngine(10); double km = m2.CalculateConsumption(10); Console.WriteLine(km); Console.WriteLine("Mercedes is " + mercedes.Description); Console.WriteLine("Mercedes costs " + mercedes.Price); Console.WriteLine("This is my first C# project!"); Console.ReadKey(); }
static void Main(string[] args) { Mercedes mercedes = new Mercedes(); // instantiem clasa Mercedes EngineStruct engine = new EngineStruct(); // instantiem struct EngineStruct // abstract classes cannot be instantiated // AbstractCar aCar = new AbstractCar(); ICar car = new Mercedes(); AbstractCar car2 = new Mercedes(); Console.WriteLine("This is my first C# project!"); // accesam proprietatile publice ale clasei Mercedes Console.WriteLine("Mercedes is " + mercedes.Description); Console.WriteLine("Mercedes costs " + mercedes.Price); Console.WriteLine("Mercedes fuel type is " + mercedes.fuelType); Console.WriteLine("Mercedes year of construction is " + mercedes.yearOfConstruction); // proprietatile private nu sunt vizibile /* * Console.WriteLine("Mercedes is " + mercedes._description); * Console.WriteLine("Mercedes costs " + mercedes._price); */ // proprietati interne /* * Console.WriteLine("Mercedes is " + mercedes.InternalNameName); * Console.WriteLine("Mercedes description " + mercedes.InternalDescription); */ // proprietati protected /* * Console.WriteLine("Mercedes is " + mercedes.ProtectedName); * Console.WriteLine("Mercedes description " + mercedes.ProtectedDescription); */ Console.WriteLine(mercedes.StartEngine()); Console.WriteLine(mercedes.StartEngine(10)); Console.WriteLine(mercedes.ShowRemainingNoOfKM(100, 6)); // showing remaining no of Km by reading values directy as input Console.WriteLine(mercedes.ReturnRemainingNoOfKM()); // CalculateConsumption method that takes variable number of parameters Console.WriteLine(mercedes.CalculateConsumption(10, 2, 5)); Console.WriteLine(mercedes.CalculateConsumption(100, 56, 3, 12, 5, 69)); Console.ReadKey(); }
static void Main(string[] args) { // AbstractCar aCar = new AbstractCar(); Nu se poate instantia Mercedes mercedes = new Mercedes(); EngineStruct engine = new EngineStruct(); ICar car = new Mercedes(); AbstractCar car2 = new Mercedes(); Console.WriteLine("This is my first application"); Console.WriteLine("Mercedes is " + mercedes.Description); Console.WriteLine("Mercedes costs " + mercedes.Price); Console.ReadKey(); }
static void Main(string[] args) { Mercedes _mercedes = new Mercedes(); EngineStruct engine = new EngineStruct(); ICar _car = new Mercedes(); AbstractCar car2 = new Mercedes(); Mercedes _m = new Mercedes(4, "verde"); Console.WriteLine("This is my first C# project!"); Console.WriteLine("Mercedes is: " + _mercedes.Description + " and has the price: " + _mercedes.Price); Console.WriteLine("Culoare: " + _m.color + ", nr. roti: " + _m.wheelsNumber); Audi a = new Audi(); Console.WriteLine(a.carStarted); Console.ReadLine(); }
static void Main(string[] args) { // AbstractCar aCar = new AbstractCar(); Nu se poate instantia Mercedes mercedes = new Mercedes(); EngineStruct engine = new EngineStruct(); mercedes.StartEngine(); mercedes.ShowRemainingNoOfKM(100, 50); ICar car = new Mercedes(); AbstractCar car2 = new Mercedes(); Console.WriteLine("This is my first application"); Console.WriteLine("Mercedes is " + mercedes.Description); Console.WriteLine("Mercedes costs " + mercedes.Price); Console.WriteLine(mercedes.StartEngine(1000)); Console.WriteLine("The consumption is " + mercedes.CalculateConsumption(12, 25, 35)); Console.ReadKey(); }
static void Main(string[] args) { Mercedes mercedes = new Mercedes(); Audi audi = new Audi(); Console.WriteLine("Viteza e: " + audi.vitezometru(1)); audi.carStart(); ShowRemainingNoOfKM(1000, 5); StartEngine(); EngineStruct engineStruct = new EngineStruct(); ICar car = new Mercedes(); Console.WriteLine("This is my first C# project"); Console.WriteLine("Mercedes is " + mercedes.Description); Console.WriteLine("Mercedes costs " + mercedes.Price); PrintLogo(); PrintMax(2, 3); Console.ReadKey(); }
public async Task LoadFix() { data = files_array[SMem.Data] as ROMBIN; Reader reader = files_array[SMem.Data].reader; reader.ReadUInt16(); reader.ReadUInt16(); ushort num_textureTables = reader.ReadUInt16(); // for texture data. not referenced in fat.bin ushort flags = reader.ReadUInt16(); ushort num_levels = reader.ReadUInt16(); reader.ReadUInt16(); if (Settings.s.platform == Settings.Platform.DS || Settings.s.platform == Settings.Platform.N64) { loadingState = "Loading texture tables"; await WaitIfNecessary(); for (int i = 0; i < 18; i++) { Pointer off_list = Pointer.Read(reader); uint num_list = reader.ReadUInt32(); } Pointer off_table_i4 = Pointer.Read(reader); uint sz_table_i4 = reader.ReadUInt32() >> 2; Pointer off_table_i8 = Pointer.Read(reader); uint sz_table_i8 = reader.ReadUInt32() >> 2; Pointer off_table_rgba = Pointer.Read(reader); uint sz_table_rgba = reader.ReadUInt32() >> 2; ind_textureTable_i4 = 0; ind_textureTable_i8 = ind_textureTable_i4 + (sz_table_i4); ind_textureTable_rgba = ind_textureTable_i8 + (sz_table_i8); uint totalSz = ind_textureTable_rgba + (sz_table_rgba); texturesTable = new Pointer[totalSz]; Pointer.DoAt(ref reader, off_table_i4, () => { for (int i = 0; i < sz_table_i4; i++) { texturesTable[ind_textureTable_i4 + i] = Pointer.Read(reader); } }); Pointer.DoAt(ref reader, off_table_i8, () => { for (int i = 0; i < sz_table_i8; i++) { texturesTable[ind_textureTable_i8 + i] = Pointer.Read(reader); } }); Pointer.DoAt(ref reader, off_table_rgba, () => { for (int i = 0; i < sz_table_rgba; i++) { texturesTable[ind_textureTable_rgba + i] = Pointer.Read(reader); } }); Pointer off_palettesTable = Pointer.Read(reader); if (Settings.s.platform == Settings.Platform.DS) { uint sz_palettesTable = reader.ReadUInt32() >> 2; palettesTable = new Pointer[sz_palettesTable]; print(texturesTable.Length + " - " + palettesTable.Length); Pointer.DoAt(ref reader, off_palettesTable, () => { for (int i = 0; i < sz_palettesTable; i++) { palettesTable[i] = Pointer.Read(reader); } }); } else { palettesTable = new Pointer[0]; } } // Read fix texture list loadingState = "Loading engine structure"; await WaitIfNecessary(); EngineStruct engineStruct = GetOrRead <EngineStruct>(reader, (ushort)(0 | FATEntry.Flag.Fix)); // Read languages table loadingState = "Loading language tables"; await WaitIfNecessary(); NumLanguages numLanguages = GetOrRead <NumLanguages>(reader, 0); print("Number of languages: " + numLanguages.num_languages); localizationROM = new LanguageTable[numLanguages.num_languages]; for (ushort i = 0; i < numLanguages.num_languages; i++) { loadingState = "Loading language table " + (i + 1) + "/" + numLanguages.num_languages; await WaitIfNecessary(); localizationROM[i] = GetOrRead <LanguageTable>(reader, i); if (localizationROM[i] != null) { print(localizationROM[i].name); } } // Load level list loadingState = "Loading level list"; await WaitIfNecessary(); LevelList levelList = GetOrRead <LevelList>(reader, (ushort)(0 | FATEntry.Flag.Fix), l => l.num_levels = num_levels); for (int i = 0; i < num_levels; i++) { if (levelList.levels[i].name.ToLower() == lvlName.ToLower()) { CurrentLevel = i; break; } } }