private void Generate_button_Click(object sender, RoutedEventArgs e)
        {
            myEngineBridge.ClearSprites();
            foreach (Line line in myCurrentLines)
            {
                Canvas_CurvePoints.Children.Remove(line);
            }
            myCurrentLines.Clear();
            switch (myCurveType)
            {
            case eCurve.None:
                break;

            case eCurve.CatmullRom:
                List <PointF> tempPoints = new List <PointF>();
                tempPoints = myPoints;
                tempPoints.Insert(0, myPoints[0]);
                tempPoints.Insert(myPoints.Count - 1, myPoints[myPoints.Count - 1]);
                PointF[] points = Catmull_Rom_Sample.CatmullRomSpline.Generate(tempPoints.ToArray(), 60);

                for (int i = 0; i < points.Length; i++)
                {
                    if (i < points.Length - 1)
                    {
                        Line line = new Line();
                        line.X1              = points[i].X;
                        line.X2              = points[i + 1].X;
                        line.Y1              = points[i].Y;
                        line.Y2              = points[i + 1].Y;
                        line.Stroke          = System.Windows.Media.Brushes.Red;
                        line.StrokeThickness = 1;
                        myCurrentLines.Add(line);
                        Canvas_CurvePoints.Children.Add(line);
                    }

                    myEngineBridge.SetSpritePosition((float)(points[i].X / Canvas_CurvePoints.Width), (float)(points[i].Y / Canvas_CurvePoints.Height));
                }
                break;

            case eCurve.Bezier:
                int      cpts         = 80;
                double[] pointsBezier = new double[cpts * 2];
                myBezierCurve.Generate(myPointsBezier.ToArray(), cpts, pointsBezier);
                for (int i = 0; i < pointsBezier.Length; i += 2)
                {
                    if (i < pointsBezier.Length - 2)
                    {
                        Line line = new Line();
                        line.X1              = pointsBezier[i];
                        line.X2              = pointsBezier[i + 2];
                        line.Y1              = pointsBezier[i + 1];
                        line.Y2              = pointsBezier[i + 3];
                        line.Stroke          = System.Windows.Media.Brushes.Red;
                        line.StrokeThickness = 1;
                        myCurrentLines.Add(line);
                        Canvas_CurvePoints.Children.Add(line);
                        myEngineBridge.SetSpritePosition((float)(pointsBezier[i] / Canvas_CurvePoints.Width), (float)(pointsBezier[i + 1] / Canvas_CurvePoints.Height));
                    }
                }
                break;

            default:
                break;
            }
        }