public override void BeforeDraw(MousePoint p) { // in Initialize, it's too early to get UI values (!!??!!) t_skipper = new Utilities.Iterativ.Skipper(t_skipperValue); t_previousPoint = new MousePoint(p.X, p.Y); CreateParticles(p.X, p.Y); }
public override void BeforeDraw(MousePoint p) { // in Initialize, it's too early to get UI values (!!??!!) t_skipper = new Utilities.Iterativ.Skipper(t_skipperValue); }