public PlayerCharacterList(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, string char_name = "", EngineEnum.PlayerEnum.CharactersType char_type = 0, bool last_login = true)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
     charname = char_name;
     chartype = char_type;
     lastlogin = last_login;
 }
 public SuccessResponse(short header, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null)
 {
     clientsocket = client_socket;
     lobbysocket = lobby_socket;
     _header = header;
     mmosocket = mmo_socket;
     msgsocket = msg_socket;
 }
 public ErrorMessage(EngineEnum.HeadersEnum.Send.TM_SC_RESULT msg_error_id, Engine.Network.mmoClient mmo_socket = null, Engine.Network.Client client_socket = null, Engine.Network.lobbyClient lobby_socket = null, Engine.Network.msgClient msg_socket = null)
 {
     msgerrorid = msg_error_id;
     clientsocket = client_socket;
     mmosocket = mmo_socket;
     msgsocket = msg_socket;
     lobbysocket = lobby_socket;
 }
 public LevelInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, Int32 exp = 0, Int32 level = 0, Int32 license = 0)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
     _exp = exp;
     _level = level;
     _license = license;
 }
 public BalanceInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, Int32 coins = 0, Int32 rupees = 0, Int32 gpotatos = 0, Int32 trickpoints = 0)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
     _coins = coins;
     _rupees = rupees;
     _gpotatos = gpotatos;
     _trickpoints = trickpoints;
 }
        public TrickList(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, int grind_level = 0, int backflip_level = 0, int frontflip_level = 0, int airtwist_level = 0, int powerswing_level = 0, int gripturn_level = 0, int dash_level = 0, int backskating_level = 0, int jumpingsteer_level = 0, int butting_level = 0, int powerslide_level = 0, int powerjump_level = 0, int wallride_level = 0)
        {
            mmoclient = mmo_client;
            lobbyclient = lobby_client;

            tricksLevel[0] = grind_level;
            tricksLevel[1] = dash_level;
            tricksLevel[2] = backskating_level;
            tricksLevel[3] = butting_level;
            tricksLevel[4] = powerslide_level;
            tricksLevel[5] = backflip_level;
            tricksLevel[6] = frontflip_level;
            tricksLevel[7] = airtwist_level;
            tricksLevel[8] = powerswing_level;
            tricksLevel[9] = gripturn_level;
            tricksLevel[10] = jumpingsteer_level;
            tricksLevel[11] = powerjump_level;
            tricksLevel[12] = wallride_level;
        }
 public MateInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
 }
 public PlayerInfo(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, sbyte level = 0)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
     _level = level;
 }
 public CashBalance(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, Int32 gpotatos = 0)
 {
     _gpotatos = gpotatos;
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
 }
 public ChatMessage(byte[] data, Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null)
 {
     _data = data;
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
 }
 public InventoryItems(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, EngineEnum.PlayerEnum.CharactersType char_type = 0)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
     chartype = char_type;
 }
 public ChannelList(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null, string channel_name = "")
 {
     channelname = channel_name;
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
 }
 public EnterChannel(Engine.Network.mmoClient mmo_client = null, Engine.Network.lobbyClient lobby_client = null)
 {
     mmoclient = mmo_client;
     lobbyclient = lobby_client;
 }