示例#1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="strIP"></param>
        /// <param name="nPort"></param>
        /// <param name="callback"></param>
        /// <param name="receiveCallback"></param>
        /// <param name="disconnectCallback"></param>
        /// <param name="owner">lua table </param>
        public void Connect(string strIP, int nPort, Engine.ConnectCallback callback, Engine.ReceiveMsgCallback receiveCallback,
                            Engine.DisconnectCallback disconnectCallback, object owner = null)
        {
            if (netLink == null || netLinkSink == null)
            {
                Log.Error("NetService:netLink or netLinkSink is null");
                return;
            }

            netLinkSink.connectCallback    = callback;
            netLinkSink.DisconnectCallback = disconnectCallback;
            netLinkSink.ReceiveMsgCallback = receiveCallback;
            netLinkSink.CallbackOwner      = owner;
            netLinkSink.netState           = NetLinkSink.NetState.NetState_Login;
            netLink.Connect(strIP, nPort);
        }
        static int _m_Connect(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.NetService __cl_gen_to_be_invoked = (Engine.NetService)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <Engine.ConnectCallback>(L, 4) && translator.Assignable <Engine.ReceiveMsgCallback>(L, 5) && translator.Assignable <Engine.DisconnectCallback>(L, 6) && translator.Assignable <object>(L, 7))
                {
                    string strIP = LuaAPI.lua_tostring(L, 2);
                    int    nPort = LuaAPI.xlua_tointeger(L, 3);
                    Engine.ConnectCallback    callback           = translator.GetDelegate <Engine.ConnectCallback>(L, 4);
                    Engine.ReceiveMsgCallback receiveCallback    = translator.GetDelegate <Engine.ReceiveMsgCallback>(L, 5);
                    Engine.DisconnectCallback disconnectCallback = translator.GetDelegate <Engine.DisconnectCallback>(L, 6);
                    object owner = translator.GetObject(L, 7, typeof(object));

                    __cl_gen_to_be_invoked.Connect(strIP, nPort, callback, receiveCallback, disconnectCallback, owner);



                    return(0);
                }
                if (__gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <Engine.ConnectCallback>(L, 4) && translator.Assignable <Engine.ReceiveMsgCallback>(L, 5) && translator.Assignable <Engine.DisconnectCallback>(L, 6))
                {
                    string strIP = LuaAPI.lua_tostring(L, 2);
                    int    nPort = LuaAPI.xlua_tointeger(L, 3);
                    Engine.ConnectCallback    callback           = translator.GetDelegate <Engine.ConnectCallback>(L, 4);
                    Engine.ReceiveMsgCallback receiveCallback    = translator.GetDelegate <Engine.ReceiveMsgCallback>(L, 5);
                    Engine.DisconnectCallback disconnectCallback = translator.GetDelegate <Engine.DisconnectCallback>(L, 6);

                    __cl_gen_to_be_invoked.Connect(strIP, nPort, callback, receiveCallback, disconnectCallback);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Engine.NetService.Connect!"));
        }