示例#1
0
    public void Shoot()
    {
        FindObjectOfType <AudioManager>().Play("cannon");
        RaycastHit[] hits;
        hits = Physics.SphereCastAll(transform.position, radius, transform.forward, range, shootableMask);

        if (hits.Length > 0)
        {
            for (int i = 0; i < hits.Length; i++)
            {
                //Debug.Log(hits[i].collider.name); to check what i am hitting
                shootHit = hits[i];
                if (gyroScript = shootHit.collider.gameObject.GetComponent <GyroBot>())
                {
                    //gyroScript.modeHacked = false;
                    gyroScript.hackedTimer = 0;
                    gyroScript.ActivateSeekPlayer();
                }
                if (swarmBot = shootHit.collider.gameObject.GetComponent <SwarmBot>())
                {
                    swarmBot.SeekPlayer();
                }
                if (healthPickup = shootHit.collider.gameObject.GetComponent <HealthPickup>())
                {
                    if (playerStats.curHealth != 100)
                    {
                        healthPickup.SeekPlayer();
                    }
                }
                if (darkDexPickup = shootHit.collider.gameObject.GetComponent <DarkDexPickup>())
                {
                    darkDexPickup.SeekPlayer();
                }
                if (energyPickup = shootHit.collider.gameObject.GetComponent <EnergyPickup>())
                {
                    if (playerStats.curEnergy != 100)
                    {
                        energyPickup.SeekPlayer();
                    }
                }
                if (partsPickup = shootHit.collider.gameObject.GetComponent <Parts>())
                {
                    partsPickup.SeekPlayer();
                }
                if (memeBot = shootHit.collider.gameObject.GetComponent <MemeBot>())
                {
                    memeBot.SeekPlayer();
                }
            }
        }
    }
示例#2
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "VoidCollider")
        {
            HandlePlayerDeath();
        }

        if (collision.gameObject.tag == "ExtraLife")
        {
            ExtraLifePickup extraLife = collision.gameObject.GetComponent <ExtraLifePickup>();

            GameManager.instance.GainLives(player, extraLife.ExtraLives());
            Destroy(collision.gameObject);
        }

        if (collision.gameObject.tag == "Energy")
        {
            EnergyPickup energy = collision.gameObject.GetComponent <EnergyPickup>();
            health.GainHealth(energy.EnergyAmount());
            Destroy(collision.gameObject);
        }
    }