void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList = FindTransform("EnergyNoEnoughUIGridList");
        m_gridListCamera = FindTransform("EnergyNoEnoughUIGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camInitPos = m_gridListCamera.transform.localPosition;

        m_dragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_dragableCamera.LeftArrow = FindTransform("EnergyNoEnoughUIArrowUp").gameObject;
        m_dragableCamera.RightArrow = FindTransform("EnergyNoEnoughUIArrowDown").gameObject;

        m_lblEnergyNoEnoughUIProgressBarText = FindTransform("EnergyNoEnoughUIProgressBarText").GetComponentsInChildren<UILabel>(true)[0];
        m_lblEnergyNoEnoughUITipText = FindTransform("EnergyNoEnoughUITipText").GetComponentsInChildren<UILabel>(true)[0];
        SetEnergyRecover();
        m_goEnergyNoEnoughUIProgressBar = FindTransform("EnergyNoEnoughUIProgressBar").gameObject;
        m_chooseWayMogoSingleButtonList = FindTransform("EnergyNoEnoughUIChooseWay").GetComponentsInChildren<MogoSingleButtonList>(true)[0];

        FindTransform("EnergyNoEnoughUIBtnClose").gameObject.AddComponent<EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay1").gameObject.AddComponent<EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay2").gameObject.AddComponent<EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay3").gameObject.AddComponent<EnergyNoEnoughUIButton>();

        m_tabTitleLabelList[0] = FindTransform("ChooseWay1TextTitle").GetComponentsInChildren<UILabel>(true)[0];
        m_tabTitleLabelList[1] = FindTransform("ChooseWay2TextTitle").GetComponentsInChildren<UILabel>(true)[0];
        m_tabTitleLabelList[2] = FindTransform("ChooseWay3TextTitle").GetComponentsInChildren<UILabel>(true)[0];
        m_tabDescLabelList[0] = FindTransform("ChooseWay1TextDesc").GetComponentsInChildren<UILabel>(true)[0];
        m_tabDescLabelList[1] = FindTransform("ChooseWay2TextDesc").GetComponentsInChildren<UILabel>(true)[0];
        m_tabDescLabelList[2] = FindTransform("ChooseWay3TextDesc").GetComponentsInChildren<UILabel>(true)[0];
        for (int i = 0; i <= 2; i++)
        {
             EnergyNoEnoughUITabUp(i);
        }
        CurrentDownTab = (int)EnergyNoEnoughUITab.BuyEnergyTab;

        Initialize();
    }
示例#2
0
    void Awake()
    {
        m_instance    = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList = FindTransform("EnergyNoEnoughUIGridList");
        m_gridListCamera  = FindTransform("EnergyNoEnoughUIGridListCamera").GetComponentsInChildren <Camera>(true)[0];
        m_camInitPos      = m_gridListCamera.transform.localPosition;

        m_dragableCamera            = m_gridListCamera.GetComponentsInChildren <MyDragableCamera>(true)[0];
        m_dragableCamera.LeftArrow  = FindTransform("EnergyNoEnoughUIArrowUp").gameObject;
        m_dragableCamera.RightArrow = FindTransform("EnergyNoEnoughUIArrowDown").gameObject;

        m_lblEnergyNoEnoughUIProgressBarText = FindTransform("EnergyNoEnoughUIProgressBarText").GetComponentsInChildren <UILabel>(true)[0];
        m_lblEnergyNoEnoughUITipText         = FindTransform("EnergyNoEnoughUITipText").GetComponentsInChildren <UILabel>(true)[0];
        SetEnergyRecover();
        m_goEnergyNoEnoughUIProgressBar = FindTransform("EnergyNoEnoughUIProgressBar").gameObject;
        m_chooseWayMogoSingleButtonList = FindTransform("EnergyNoEnoughUIChooseWay").GetComponentsInChildren <MogoSingleButtonList>(true)[0];

        FindTransform("EnergyNoEnoughUIBtnClose").gameObject.AddComponent <EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay1").gameObject.AddComponent <EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay2").gameObject.AddComponent <EnergyNoEnoughUIButton>();
        FindTransform("ChooseWay3").gameObject.AddComponent <EnergyNoEnoughUIButton>();

        m_tabTitleLabelList[0] = FindTransform("ChooseWay1TextTitle").GetComponentsInChildren <UILabel>(true)[0];
        m_tabTitleLabelList[1] = FindTransform("ChooseWay2TextTitle").GetComponentsInChildren <UILabel>(true)[0];
        m_tabTitleLabelList[2] = FindTransform("ChooseWay3TextTitle").GetComponentsInChildren <UILabel>(true)[0];
        m_tabDescLabelList[0]  = FindTransform("ChooseWay1TextDesc").GetComponentsInChildren <UILabel>(true)[0];
        m_tabDescLabelList[1]  = FindTransform("ChooseWay2TextDesc").GetComponentsInChildren <UILabel>(true)[0];
        m_tabDescLabelList[2]  = FindTransform("ChooseWay3TextDesc").GetComponentsInChildren <UILabel>(true)[0];
        for (int i = 0; i <= 2; i++)
        {
            EnergyNoEnoughUITabUp(i);
        }
        CurrentDownTab = (int)EnergyNoEnoughUITab.BuyEnergyTab;

        Initialize();
    }