private void playerActions(string clipName) { if (Input.GetKey("right")) { run("right"); runAnimation(); } else if (Input.GetKey("left")) { run("left"); runAnimation(); } if (Input.GetKey("down")) { crunchAnimation(); } else if (Input.GetKeyUp("down")) { //postCrunchAnimation(); animator.SetBool("IsCrunched", false); } else { idleAnimation(clipName); } if (Input.GetKeyDown("up") && grounded && energyController.HasEnergyForAction(PlayerAction.Jump)) { rgdb.velocity = new Vector2(velocityX, jumpTakeOffSpeed); if (playerAction == PlayerAction.Crunch) { playerAction = PlayerAction.JumpHigher; rgdb.velocity = new Vector2(velocityX, jumpTakeOffSpeed * 1.2f); } playerAction = PlayerAction.Jump; } else if (Input.GetKeyUp("up")) { if (velocityY > 0) { rgdb.velocity = new Vector2(velocityX, rgdb.velocity.y * 0.5f); } } jumpAnimation(clipName); }