void TryApplyExampleTextures(FillRenderer3D bar) { var textureBar = AssetDatabase.LoadAssetAtPath( "Assets/Energy Bar Toolkit/Progress Bar Pack 1/Textures/bar1_bar.png", typeof(Texture2D)) as Texture2D; var textureFg = AssetDatabase.LoadAssetAtPath("Assets/Energy Bar Toolkit/Progress Bar Pack 1/Textures/bar1_fg.png", typeof(Texture2D)) as Texture2D; if (textureBar != null && textureFg != null) { bar.textureBar = textureBar; var tex = new EnergyBarBase.Tex(); tex.texture = textureFg; tex.color = Color.white; bar.texturesBackground = new EnergyBarBase.Tex[1]; bar.texturesBackground[0] = tex; } }
static void TryApplyExampleTextures(FilledRenderer3D bar) { var textureBar = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath("cc23715e311bb5944bf44bc1d2fa3aa4"), typeof(Texture2D)) as Texture2D; var textureFg = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath("85dd12640060b1d4285d11cb0f60b8a7"), typeof(Texture2D)) as Texture2D; if (textureBar != null && textureFg != null) { bar.textureBar = textureBar; var tex = new EnergyBarBase.Tex(); tex.texture = textureFg; tex.color = Color.white; bar.texturesBackground = new EnergyBarBase.Tex[1]; bar.texturesBackground[0] = tex; } else { Debug.LogWarning("Failed to locate example textures. This is not something bad, but have you changed " + "your Energy Bar Toolkit directory location?"); } }
static void TryApplyExampleTextures(FilledRenderer3D bar) { var textureBar = AssetDatabase.LoadAssetAtPath( "Assets/Energy Bar Toolkit/Progress Bar Pack 1/Textures/bar1_bar.png", typeof(Texture2D)) as Texture2D; var textureFg = AssetDatabase.LoadAssetAtPath( "Assets/Energy Bar Toolkit/Progress Bar Pack 1/Textures/bar1_fg.png", typeof(Texture2D)) as Texture2D; if (textureBar != null && textureFg != null) { bar.textureBar = textureBar; var tex = new EnergyBarBase.Tex(); tex.texture = textureFg; tex.color = Color.white; bar.texturesBackground = new EnergyBarBase.Tex[1]; bar.texturesBackground[0] = tex; } else { Debug.LogWarning("Failed to locate example textures. This is not something bad, but have you changed " + "your Energy Bar Toolkit directory location?"); } }