示例#1
0
 private void Update()
 {
     if (inRange && !anim.GetCurrentAnimatorStateInfo(0).IsName("Enemy_attack") && !anim.GetBool("Death"))
     {
         enemyParent.Flip();
     }
 }
示例#2
0
    private void Update()
    {
        if (inRange && !anim.GetCurrentAnimatorStateInfo(0).IsName("Skeleton_attack") && !anim.GetCurrentAnimatorStateInfo(0).IsName("Skeleton_rage"))
        {
            enemyParent.Flip();
        }

        /*
         * if (anim.GetCurrentAnimatorStateInfo(0).IsName("Skeleton_death"))
         * {
         *  this.enabled = false;
         * }
         */
        if (enemyHealth.currentHealth <= 0)
        {
            this.enabled = false;
        }
    }