public IEnumerator DamagedTimer(float transitionTime, float stunTime) { yield return(new WaitForSeconds(transitionTime)); Idle(); yield return(new WaitForSeconds(stunTime)); controller.StartFollowState(); }
private void CheckToFollow() { var dist = Vector2.Distance(controller.transform.position, player.position); if (dist <= escapeRange) { controller.StartFollowState(1); } }