public void TestDecreaseMetalWorkers() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.MetalHutBuild(); ewm.MetalHutBuild(); ewm.MetalHutDestroyed(); int count = ewm.maxMetalWorkers; Assert.AreEqual(1, count); }
public void TestAllowMetalWorker() { GameObject placeholder = new GameObject(); EnemyWorkerManager ewm = placeholder.AddComponent <EnemyWorkerManager>(); ewm.MetalHutBuild(); Assert.True(ewm.AllowWorker(ResourceType.Metal)); }