示例#1
0
    private void Start()
    {
        Affiliation       = 1;
        _currentEnemyMode = EnemyMode;

        _rangeFollower = GetComponent <IEnemyRangeFollowBehaviour>();
        _weapon        = GetComponent <EnemyWeaponShootable>();
    }
 private void Start()
 {
     _weapon = GetComponent <EnemyWeaponShootable>();
 }