void OnSceneGUI() { EnemyVision FOV = (EnemyVision)target; Handles.color = Color.white; Handles.DrawWireArc(FOV.transform.position, Vector3.up, Vector3.forward, 360, FOV.view_Radius); Vector3 viewAngleA = FOV.DirFromAngle(-FOV.view_Angle / 2, false); Vector3 viewAngleB = FOV.DirFromAngle(FOV.view_Angle / 2, false); Handles.DrawLine(FOV.transform.position, FOV.transform.position + viewAngleA * FOV.view_Radius); Handles.DrawLine(FOV.transform.position, FOV.transform.position + viewAngleB * FOV.view_Radius); Handles.color = Color.red; foreach (Transform visibleTarget in FOV.visibleTargets) { Handles.DrawLine(FOV.transform.position, visibleTarget.position); } }
private void OnSceneGUI() { EnemyVision ev = (EnemyVision)target; Handles.color = Color.blue; Handles.DrawWireArc(ev.transform.position, Vector3.up, Vector3.forward, 360, ev.viewRadius); Vector3 viewAngleA = ev.DirFromAngle(-ev.viewAngle / 2, false); Vector3 viewAngleB = ev.DirFromAngle(ev.viewAngle / 2, false); Handles.DrawLine(ev.transform.position, ev.transform.position + viewAngleA * ev.viewRadius); Handles.DrawLine(ev.transform.position, ev.transform.position + viewAngleB * ev.viewRadius); Handles.color = Color.red; foreach (Transform visibleTarget in ev.visibleTargets) { Handles.DrawLine(ev.transform.position, visibleTarget.position); } }