public void Tick() { _enemyType1.WatchPlayer(); _enemyType1.ShootingTimer += Time.deltaTime; }
public void Tick() { _enemyType1.WatchPlayer(); }
public void Tick() { _enemyType1.WatchPlayer(); _enemyType1.ShootingTimer += Time.deltaTime; }
public void Tick() { _enemyType1.WatchPlayer(); }