protected override void Start() { //**Initialisations base.Start(); AudioManager.instance.PlaySound(AudioParams.SoundPoolGroups.ROBOT01, AudioParams.SoundPools.WALKING, gameObject); Robot01JetAnim = EnemyTransform.Find("JetRenderer").gameObject.GetComponent <Animator>(); ChangeState(new Robot01IdleState()); enemyMovementInfo.spriteOriginalDirection = -1; enemyMovementInfo.FacingDirection = -1; }