public EnemyStatesEnum StateTransition(EnemyStatesEnum nextState) { return nextState; }
public void ChangeState(EnemyStatesEnum state) { enemyStateMachine.MoveNext(state); }
public EnemyStatesEnum StateTransition(EnemyStatesEnum nextState) { return nextState; }
public void ChangeState(EnemyStatesEnum state) { enemyStateMachine.MoveNext(state); }