示例#1
0
    public void Delete()
    {
        TileAreaActionHandler.Instance.DeselectTileAreaEntry(this);

        TileAreaActionHandler.Instance.TileAreaEntries.Remove(this);

        GameManager.Instance.CurrentEditorLevel.TileAreas.Remove(TileArea.Id);

        //Delete this tile area from any existing enemy spawnpoints
        for (int i = 0; i < MazeLevelGameplayManager.Instance.EnemyCharacterSpawnpoints.Count; i++)
        {
            Logger.Warning("remove tile area");
            EnemySpawnpoint enemySpawnpoint = MazeLevelGameplayManager.Instance.EnemyCharacterSpawnpoints[i];
            enemySpawnpoint.RemoveTileArea(TileArea);
        }

        GameObject.Destroy(gameObject);
        GameObject.Destroy(this);
    }
示例#2
0
    private void AddTileAreaToSpawnpoint()
    {
        if (_tileAreaNamesDropdown.value == 0)
        {
            return;
        }

        MazeTile        selectedTile    = EditorTileSelector.Instance.CurrentlySelectedTile as MazeTile;
        EnemySpawnpoint enemySpawnpoint = selectedTile?.TryGetEnemySpawnpoint();

        if (enemySpawnpoint == null)
        {
            Logger.Log("could not find enemySpawnpoint on the selected tile");
            return;
        }

        string currentlySelectedTileAreaId = GetIdCurrentSelectedTileArea();

        TileArea tileAreaInList = enemySpawnpoint.TileAreas.FirstOrDefault(tileArea => tileArea.Id == currentlySelectedTileAreaId);
        TileArea tileArea       = GameManager.Instance.CurrentEditorLevel.TileAreas[currentlySelectedTileAreaId];

        if (tileAreaInList == null)
        {
            Logger.Log("did not find the area in the list, so we add it");

            enemySpawnpoint.AddTileArea(tileArea);
        }
        else
        {
            Logger.Log($"The currently selected tile area is {tileAreaInList.Name}");
            enemySpawnpoint.RemoveTileArea(tileArea);
        }

        _assignedAreasText.text = GenerateAssignedAreasText(enemySpawnpoint);

        RedrawDropdownOptions();

        _tileAreaNamesDropdown.value = 0;
    }