private void OnCollisionEnter(Collision collision) { if (!GameBehaviour.isPlayable) { return; } if (collision.gameObject.CompareTag("Player")) { sphereCollider.enabled = false; rb.velocity = Vector3.zero; SoundManager.PlaySE(SoundManager.AUDIO_LIST.ITEM); GameParams.AddScore(point * EnemySpawner.enemyCount); EnemySpawner.IncrementEnemy(); EnemySpawner.ChangeDir(); anim.SetTrigger("Get"); if (getParticle != null) { Instantiate(getParticle, transform.position, Quaternion.identity); } } }