void Start() { enemySonar = GetComponent <EnemySonar>(); epController = GameObject.FindGameObjectWithTag("GameController"). GetComponent <EPController>(); hitTrigger = Animator.StringToHash("Hit"); dieBool = Animator.StringToHash("Die"); anim = transform.GetComponent <Animator>(); //audioSource = GetComponent<AudioSource>(); }
void Start() { agent = GetComponent <UnityEngine.AI.NavMeshAgent>(); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); enemySonar = GetComponent <EnemySonar>(); enemyHealth = GetComponent <EnemyHealth>(); anim = transform.GetComponent <Animator>(); attackBool = Animator.StringToHash("Attack"); }