public override void OnAwake() { m_skillMgr = GetComponent <EnemySkillManager>(); if (NameOfSkill == null) { Debug.Assert(false, "BDEnemyCastSkill NameOfSkill is null"); } }
public void Registe(EnemySkillBase _childSkill) { m_skillMgr = GetComponent <EnemySkillManager>(); if (m_skillMgr != null) { m_skillMgr.RegisteSkill(NameOfSkill, this); } }
public override void OnAwake() { m_skillMgr = GetComponent <EnemySkillManager>(); }