private EnemyIslandObject GenerateEnemyShip(int lvl) { ItemObject boon = new ItemObject(); // Adding no boon as we have no items atm int difficulty = rnd.Next(lvl / 2, lvl + 1); // Randomly select the difficulty based on the current level EnemyShipObject ship = new EnemyShipObject(boon, difficulty); return(new EnemyIslandObject(ship)); }
public EnemyIslandObject(EnemyShipObject ship) { this.ship = ship; }