示例#1
0
 // Update is called once per frame
 void Update()
 {
     Debug.Log("incrementing");
     Debug.Log(spawnTimer);
     spawnTimer--;
     if (spawnTimer <= 0)
     {
         Debug.Log("spawning");
         spawnTimer = 100f;
         GameObject enemy = Instantiate(enemyObj, gameObject.transform);
         enemy.transform.position = transform.position;
         EnemyScript enemyScript = enemy.GetComponent <EnemyScript>();
         enemyScript.Alert();
     }
 }