private void PlayEnemyRage() { if (enemy != null) { enemy.GetComponent <Lerp>().LerpCompleted -= PlayEnemyRage; enemy.GetComponent <Animator>().SetTrigger("Angry1"); } EnemyRage.ForEach(x => x.InvokeRage()); triggered = true; CurrentlyPlayingTrigger = false; }
internal void Update(float deltaTime) { EnemyRage.ForEach(x => x.Update(deltaTime)); }