// Use this for initialization
 void Start()
 {
     lifeOfEnemy           = 0;
     walkingDronePool      = GetComponent <EnemyPoolScript>();
     numberOfEnemysCreated = 0;
     isEnable2Spawn        = false;
     timeBtwSpawn          = 1f;
     time = 0;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     current       = this;
     pooledObjects = new List <GameObject>();
     for (int i = 0; i < pooledAmount; i++)
     {
         GameObject obj = (GameObject)Instantiate(pooledObject, new Vector3(0, 0, 0), Quaternion.identity);
         obj.SetActive(false);
         pooledObjects.Add(obj);
     }
 }
 void Awake()
 {
     current_EnemyPool = this;
 }