示例#1
0
    // - Apply debuff
    protected void DebuffApply(float[] debuffTime)
    {
        if (debuffState[(int)EnemyDebuffCase.Ice] == DebuffState.On)
        {
            OffDebuff(EnemyDebuffCase.Ice);
        }

        foreach (int debuff in Enum.GetValues(typeof(EnemyDebuffCase)))
        {
            if (debuff == (int)EnemyDebuffCase.END_POINTER || debuffTime[debuff] == 0.0f || debuffState[debuff] == DebuffState.Immune)
            {
                continue;
            }

            float duration = debuffTime[debuff];
            switch ((EnemyDebuffCase)debuff)
            {
            case EnemyDebuffCase.Fire:
                if (fireDuration != 0.0f)
                {
                    fireDuration += duration;
                }
                else
                {
                    debuffState[debuff] = DebuffState.On;
                    StartCoroutine(OnFire(duration));
                }
                break;

            case EnemyDebuffCase.Ice:
                debuffState[debuff] = DebuffState.On;
                movementLock        = EnemyMovementLock.Debuffed;
                StartCoroutine(OnIce(duration));
                break;

            case EnemyDebuffCase.Stun:
                if (debuffState[debuff] != DebuffState.On)
                {
                    debuffState[debuff] = DebuffState.On;
                    movementLock        = EnemyMovementLock.Debuffed;
                    StartCoroutine(OnStun(duration));
                }
                break;

            case EnemyDebuffCase.Blind:
                //StartCoroutine(OnBlind(duration));
                break;

            case EnemyDebuffCase.Charm:
                //StartCoroutine(OnCharm(duration));
                break;

            default:
                break;
            }
        }
    }
示例#2
0
 protected virtual void Start()
 {
     CurrHealth   = maxHealth;
     Invisible    = false;
     movementLock = EnemyMovementLock.Free;
     if (enemyManager.DropTableByID.ContainsKey(monsterID))
     {
         dropTable = enemyManager.DropTableByID[monsterID];
     }
     PlayerDistance = Vector2.Distance(GameManager.Instance.player.transform.position, transform.parent.position);
 }
示例#3
0
    // When damaged

    // - Calculate value & Arrange information
    public virtual void GetHit(PlayerAttackInfo attack)
    {
        TakeDamage(attack.damage);

        float knockbackDist = attack.damage * attack.knockBackMultiplier / weight;
        float knockbackTime = (knockbackDist >= 0.5f) ? 0.5f : knockbackDist;

        if (movementLock == EnemyMovementLock.Rigid) // 넉백이 진행 중
        {
            StopCoroutine("Knockback");
        }

        if (movementLock < EnemyMovementLock.Debuffed)
        {
            movementLock = EnemyMovementLock.Rigid;
            StartCoroutine(Knockback(knockbackDist, knockbackTime));
        }

        DebuffApply(attack.debuffTime);

        animator.SetTrigger("TrackTrigger");
    }
示例#4
0
    protected void OffDebuff(EnemyDebuffCase Case)
    {
        StartCoroutine(ImmuneTimer(Case, immunity_time[(int)Case]));
        switch (Case)
        {
        case EnemyDebuffCase.Ice:
            GetComponent <SpriteRenderer>().color = Color.white;
            StopCoroutine("OnIce");
            movementLock   = EnemyMovementLock.Free;
            animator.speed = 1.0f;
            animator.SetTrigger("DisableStunTrigger");
            break;

        case EnemyDebuffCase.Stun:
            StopCoroutine("OnStun");
            movementLock   = EnemyMovementLock.Free;
            animator.speed = 1.0f;
            animator.SetTrigger("DisableStunTrigger");
            break;

        default:
            break;
        }
    }