示例#1
0
    protected virtual void CollisionDetection()
    {
        for (int i = 0; i < _hopsPerFrame; i++)
        {
            if (DistanceFromTarget() > _activationDistance)
            {
                Vector3 trajictory = target.transform.position - transform.position;
                trajictory.Normalize();

                transform.Translate(trajictory * _hopDistance, Space.World);
            }
            else
            {
                EnemyMoveSpt.GiveDamage(target, Damage);
                ProjectileEvents.OnHitEnemy.Invoke(this, target);
                Exploded = true;
                break;
            }
        }
    }
示例#2
0
 protected virtual void Shoot()
 {
     shootBehaviour.Shoot(target);
     canShoot = false;
     EnemyMoveSpt.GiveDamage(target, Damage);
 }