示例#1
0
 public EnemyStateFactory(EnemyHierarchicalStateMachine currentContext)
 {
     _context = currentContext;
 }
 public PandaBossTransitionState(EnemyHierarchicalStateMachine currentContext, EnemyStateFactory playerStateFactory, PandaBossStateMachine pandaContext)
     : base(currentContext, playerStateFactory)
 {
     this.pandaContext = pandaContext;
 }
示例#3
0
 public PandaBossWalkState(EnemyHierarchicalStateMachine currentContext, EnemyStateFactory playerStateFactory, PandaBossStateMachine pandaContext)
     : base(currentContext, playerStateFactory)
 {
     bossContext = pandaContext;
 }