/// <summary> /// OnCollisionEnter is called when this collider/rigidbody has begun /// touching another rigidbody/collider. /// </summary> /// <param name="other">The Collision data associated with this collision.</param> void OnCollisionEnter(Collision other) { Debug.Log("hit by: " + other.gameObject.name); TakeDamage(10f); if (healthBar.IsDead()) { Destroy(gameObject); } }